Vanity weapon crafting

Vanity weapon crafting https://forum.arcaneodyssey.dev/uploads/default/original/3X/8/5/852b4da2e7fe80469b88a42630ffadb123124989.png
effort 4.444444444444445 9 quality 4.555555555555555 9 reasonability 4.333333333333333 9

Many people like to dress their character up to have a unique appearance, but it’s hard to keep up with having good weapons at the same time. I propose making weapons a bigger and better part of a player’s theme by making them customizable.

I tried my hardest to not make this hard to implement, so here’s the idea:

making the weapon
making the weapon would have a few steps:

Get the mold

To get the mesh for the weapon, buy a mold from a blacksmith, place it down like a decent seasoned giant meal, and hold Q for 2 seconds to sacrifice your weapon. For example, if you hold Q for 2 seconds near a mold holding a vindicator, your vindicator will disappear from your inventory, replaced with a “vindicator mold”.

Get the material

Most materials would come from breaking rocks. There would be a 10% chance of getting a smithing material from a rock and a 40% chance from a dark sea rock. The possible materials would be:

  • Iron (grey metal)
  • Zirconium (black metal)
  • Bronze (orange metal)
  • Gold (gold metal [yeah I know])
  • Arcanium (whatever color your magic is)
  • Copper (green metal [because it’s oxidized])
  • Sunken element (blue metal [you actually don’t get this from rocks but it’s in the list])
Craft the weapon

There will be a new structure next to all blacksmiths that consists of a furnace and an anvil (which will replace just the cosmetic anvil). You will be able to interact with this anvil to pull up a weapon-crafting UI. It would look something like this:

Creation:

How the creation works

The metal determines the attack color and the gem determines the aura color.
The mold determines what shape the weapon is (ex: vindicator mold gives the vindicator weapon shape) The higher the crafter’s jewel crafting level is, the more potent the aura color is.

How to make the textures
Creating all the textures for 54 weapon meshes would be relatively simple:
For each weapon, copy the texture and convert it to greyscale
then the texture would just change its color to the metal color

How to equip
to equip a crafted vanity weapon, you must go to the vanity tab. In the weapons subtab, all of your weapons would be replaced with vanity weapons (your weapons still exist in the stats tab). You can only equip a vanity weapon if you have a weapon of the same type (of your vanity weapon) equipped in the stats menu. Then, your crafted weapon would replace that weapon and its effects.

Ending note:

Thank you for reading my suggestion. This took a while (especially counting all the weapon textures), so I kindly ask you to consider my suggestion. This would be a really big and complex feature, so I don’t expect this to be added unless in a bigger update.

REMEMBER this is only for vanity and drip purposes

have a nice day :slight_smile:

12 Likes

WAIT YOU ACTUALLY THOUGHT VETEX READS THESE!?
(cs)

3 Likes

Yes, I like this

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well i like this it would take a lot of effort i would be sick to have a custom weapon that maches my characters theme tho i am just a sucker for customizebility

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yeah thats sounds cool

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or you can do weapon dyes

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Yes I want this

im sorry but as cool as it would be something like this will never be added :skull:

1 Like

Weapon drip is cool

2 Likes

that’s old news :skull::skull:

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Man I would pay for stuff like this.

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Well, you certainly won’t need to pay for your new member initiation. Without further ado:

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I’ll pay for it anyway because I am bad with money.

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should also come w/ the ability to name weapons fr

2 Likes

yeah but that would be pulling my luck

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Very cool!

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you could have a dripping staff of any kind named “dripping rod” bc they would forget to code it correctly for sunken staff tho

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I could finally be Jetstream Sam

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