Is it fair to say PvP is most of the game’s replayability right now? I don’t have AO-playing friends to PvP with anymore so after finishing each update’s content I’ve just been leaving to play other games or focus on writing my stories.
Still, setting aside PvP might actually make the game more replayable, ironically, since Vetex will have more time to add other features. I’m sure island building will keep me playing longer, that’s gonna be tons of fun.
Personally I think the PvP of this game is doomed but the game itself is absolutely NOT. I have no hope of the game ever being balanced, because there are already over 60 attacks, and that number is planned to be multiplied by several times. All of these attacks can be used with various different weapons, magics, and fighting styles, all with their own stats, not to mention imbues and armor stats. With this much customization, it’s impossible to catch every single meta. There’s simply too much to balance.
But really, I don’t care. Even though all of that customization is terrible for PvP, it’s AMAZING for PvE, all of the cool and unique stuff you can do, the individuality, it’s just so fun. PvP, doomed as it is, is not everything. The game will have more replayability added, like clan building coming literally next update. The story will continue to be expanded, and there will be more islands added that I know I’m gonna love exploring. That’s what keeps me coming back to the game.
Part of why there’s so much toxicity in the PvP community is because people expect the game to be balanced when it can’t be. They treat it like a PvP game when it isn’t. They’re asking the balance team to solve a nigh-impossible issue, for free might I add. It’s just unreasonable, and the people who think like this aren’t even the game’s target audience. Not that they should stop playing of course, I just think they should adjust their expectations.