A clear slow-ish spherical(?) magic that has very high clash advantage or can repell certain attacks, deals high-mid damage to the opponent and a piece of the magic sticks on-hit and you can toggle whether it tracks to what it has stuck onto, can stick onto only one enemy and can be done multiple times, but caps at 5, and the tracking gradually gets better with the more pieces youve stuck onto the enemy
I originally was thinking something like pain from Naruto but then I kinda just made up my own thing on the fly, also this isn’t balanced at all lol