Vitality abilities speculation

How will it be different from magic? I wish a lot of vitality/spirit abilities were not offensive stuff but QoL instead.

A shield barrier, lifesteal fist, Spirit walk = I-frames? What do you wish for it?

spirit walk sounds interesting, maybe it’ll let you levitate for a bit instead of just being a regular jump

I like the sound of Spirit being the isle of misfit concepts.

I got a feeling a lot of Spirit Skills will be support-based too, since Spirit Energy is the energy of life itself. But there will probs be a decent amount of attacks (people might skip the support-based skills unfortunately)

Spirit Walk makes me think itll be like the Poseidon Magic walk in AO. But only for a short while. I could be wrong, it just gaves me the vibe that the person would be walking on their spirit energy.

I’d bet spirit will have magic equivalents to weapons strength equivalents.

So maybe some form of aura, perhaps a pulsar or surge, etc. etc.

What do you suspect the “Lightning Strike” of Eagle Patrimony to be replicating?

Never said they’d all be equivalents

Also lightning pillar explosion duh

Imagine if Eagle Patrimony’s lightning strike is equally powerful to an actual one

Apparently Thunder Crystals can do that though…


We need to stop sleeping on potions.
Electric, Gale, and Tide go hard.

Yeah but I’m not goin to the dark sea for 2 lightning strikes

Thunder Crystals are the ones that just spawn under storms with like 20 per storm.

lightning

I just hope we don’t get spells reskinned onto spirit weapons tbh

Shining Cycle moment
Every grab move moment
(Grab is not a TYPE of move, it’s just one move that you keep reskinning!)

Literally every grab places the target in a different direction, allowing for different “finishers”

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