VITALITY REWORK (all info)

From fluect in the balance discord

“For the next update Vitality will be functionally reworked. Investing into the stat will no longer grant HP nor reduce your damage, and spirit abilities will no longer drain HP. Instead, dealing damage with a Rite or Spirit-Imbued Attack will grant HP-over-Time. As a consequence imbuing Spirit Energy will decrease damage as any imbue with a special status would.

The status would not stack, not be affected by Regen, and would scale slightly off of Vitality (as well as scaling a large amount off level so it isn’t useless at higher levels). Currently whether it should scale off damage in some way is still up for debate but the current answer is no. This is a low-commitment answer though and could potentially change if necessary (if it doesn’t there will be a threshold).

This removes any issues created by the current system and creates more parity with other builds as Vit becomes a fully fleshed-out build, as well as feeling more intuitive and rewarding rather than awkward and punishing.

For anyone crying that the mere concept of heal-over-time lifesteal is gamebreaking how about I break your skull instead cuz I swear there is absolutely nothing you can add to this game anymore without getting this response.”

1 Like

Do we know if the other stuff from spirit imbues will remain, such as the small size boost and synergies?

so basically it not that vitality itself decreases your dmg, but the spirit imbuement now have a negative dmg multiplier?

probably yeah, the size maybe nerf or buff ( like every other imbuements ) but the sygnery should still stay

me when I invest into the stat called “vitality” and it doesn’t boost my vitality :fr:

WHAT HAVE THEY DONE TO MY BOY :sob:

5 Likes

it should be changed from Vitality to Spirit in that case.

7 Likes

rip and tear til he barely resembles what he once was

Healing isn’t Vitality?

Also it’ll likely be changed @nilexrl

Yeah. It’d be like how you imbue Fire onto a weapon and get a DoT in exchange for less dmg. Except in reverse.

What the actual fuck dude

Now this is just “Weapons 2”

2 Likes

Last time I checked, vitality was a synonym for health

though the stat is getting entirely overhauled it seems

my dreams of being an immovable object now gone :pensive:

but my passion for the green stat will never die :japanese_ogre:

even if… well… vitality basically becomes warrior but quirky

Size will just be whatever it needs to be for balance reasons, if the size can still stay boosted then go for it, and yeah synergies will stay (idk what u meant by status effects cuz currently they give none).

since vit will no longer give extra hp, will the regeneration substat be changed in any way next update?

your dream of being an immovable object is already gone the moment armour piercing entered the scene

kid named resistancemaxxer oracle:

Yeah but it’s not health in the videogame sense. IRL “health” is probably more similar to regen and being over to overcome sicknesses/injuries than it is about raw survivability.

I have no idea but it should be changed because that stat is cooked.

kids name i5powerapmaxxed ileg/metal user:

god forbids that 500 dmg self explosion that hit the size of palo…

remember when Regen and intensity were actually useful?

me neither :yum:

parried