“It’s the same as the above, just different”
I wish the drawback was more impactful when using spirit weapons (more damage taken and in turn dealt)
i recall juggernauts saying their attacks got bigger with spirit imbue
They don’t, it just looks bigger because the imbue visuals are astronomical.
i thought it was like 0.95x (5% less damage)
Nah, by the damage reduction I mean the one from vitality, which is getting changed to being with the imbue, instead of the imbue counteracting it.
But this would make it so hybrids with the majority being vitality would make the other mode of attack completely useless if imbued, negating the gimmick entirely.
oh i thought the vitality damage reduction was getting removed entirely
if not then thats garbo and idk why its there at all
Exactly
I don’t want to use a juggernaut if it means I just get imbuement that makes things worse. If I’m not using the imbuement, then I get it for the spirit weapons, which really just detract from how much I use the fighting style. In short: I’d switch to oracle, but I was planning to anyway.
Oh damn did they change that???
If the rework happens thermo jugg is gonna be so overpowered
why is that
I ain’t tellin you
It’s a secret only the thermo jug legion knows…
you play metal conj
I have more than 1 file
im confused, are vit builds losing hp or not?
also whats wrong with a little bit of passive play? just means it gets countered by rushdown but can outwit zoning
“Vitality stat no longer increases health”
no i mean like is the change going through? losing hp or not?
Vetex said change may be a no go