Walls problem

its kinda hard to retcon the dude who basically started the entirety of AU i think

At this point more character were retconned that the remaining ones (jjk moment(

i dont know
i want my cfist to also wreck high tier walls

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pretty sure my chad, 102 power 101 aspeed cfist loaded with heavy exploding shells has higher dps than some virgin canons and mortars (im also looking at you, ship attachments)

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Skill issue, just go through the door/window.

never would have guessed that siege weapons would have been used to siege

this isn’t how you add functionality, its the shark hunting update all over again, just shoe horning and making something only destructible or obtainable via one niche method isn’t fun, instead, siege weapons should deal MORE damage rather than being the only source

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Still waiting for cannons, ram and siege weapons to be able to dmg sea monsters

Well, I’d like to say you’re totally right, but imagine you pay 250,000 galleons for a single wall, and somebody knocks it down with destruction gems alone.

there should be a limitation of course, that could be explained in lore, like magic absorbant walls that take less damage from players or something, its just that forcing us to use something because its underused enough wont fix the item in question

What’s wrong with siege weapons? They’re finally gaining the ability to siege.

nothing really, using your ship more while doing clan activities is fun and all, but i find it kinda weird how its the ONLY way to damage those walls

Cannons work too, but I agree that we could do with another method.
Gunpower barrels sound fun.

YEAH, THAT COULD BE FUN!, especially since they dont really have taht much utility

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