Way's to VASTLY Improve on the clan building update

Way's to VASTLY Improve on the clan building update
effort 4.428571428571429 7 quality 3.75 8 reasonability 3.75 8

A Different Perspective on the Clan Building Update and ways to Incentivize clan Interactions.

-----------------------INTRODUCTION-----------------------------------------

Basically, the idea is simple add a secondary currency for Clans only obtainable via raiding other peoples islands and destroying certain structures/successfully claiming their island the currency would be accessable via the Clan Menu to be used on Specific Buildings, Island Upgrades.

At first this may seem a bit iffy due to encouraging PVP but there is two reasons for why this is in turn an actually good idea considering the 1.17 Update

There is now clan specific servers, this basically in turn means the people here are “willing” to do PVP if they have 25k+ infamy in their guild meaning they arent what people would refer as “Fodder”.

At the present moment there is virtually no reason to raid other peoples islands as you get a disgustingly low amount of infamy and when you think about it past that what goal does Infamy really get you? An increased clan rank/bank cool! But you can max the guild bank in a literal hour with a semi-thriving guild.

One more thing, to be considered although unsure of the technical limitations and totally not a required addition of the suggestion, to make “raiding someone” feel more worth it I guess, certain structures like Barracks/Cannons/Mortars should probably be permanently destroyed upon destruction so people can’t reload bases to keep a siege ongoing forever.

^ Not really apart of the main suggestion BUT is something that should be considered regardless

-------------------THE MEAT AND POTATOES or something like that-----------------------

Island Upgrades would include some of the following (would be based on per island universally allowing “guild minmaxxing” content)

Increased Walls Amount ?/? Upgrades Based on the Size of the Island for example Small = 0/50 upgrades Medium 0/100 Large 0/200 Etc.

Increased Towers Amount ?/? Upgrades Based on the Size of the Island for example Small = 0/10 upgrades Medium 0/20 Large 0/30 Etc.

Increased Mortar/Cannon Amount ?/? Upgrades Based on the Size of the Island for example Small = 0/25 upgrades Medium 0/50 Large 0/75 Etc.

Increased Decorations Amount ?/? Upgrades Based on the Size of the Island for example Small = 0/100 upgrades Medium 0/200 Large 0/300 Etc.

“Decoration Packs” allowed to be bought specific to some islands aka Winter Island get a Winter Decoration Pack
Summer Islands Get a Summer Decoration Pack and etc. (edited)

Upon obtaining Infamy Tiers within your clan you also would unlock New tiers of clan building weaponry, for example

T1 Clans have access to
T1/T2 Building Materials
T1/T2 Cannons/Mortars
Majority of Decorations.
etc etc
-SUBJECT TO CHANGE-
T2 Clans have access to
T3/T4 Building Materials
T3/T4 Cannons Mortars
All Decorations
Certain special structures.
-SUBJECT TO CHANGE-
etc etc.

Barrack’s or Keeps and special structures like that would be bought with the 2nd currency specific to Clans
and also be based on Clan Tier.

------------------------------REASONING------------------------------
This in turn would give increased incentive to raid/collect infamy without overall creating a undesired pvp environment as people would be fighting fairly, guilds that grind get better things then others ETC, As a player I would like to be in fear pulling up to an island owned by a Legendary Clan as their Islands weaponry/tiers is vastly more superior then a clan with like 25-50k Infamy.

Cause at the moment the current progression within the game for clan building is
Build Farm Islands.
Generate Money Off That.
Buy the best type of gear possible then don’t do anything else.

Overall this is a bad system as its basically just AFK simulator to get the best possible things, while for money on its own for the treasury this is fine it should not be the case for specific structures such as Barrack’s or Keeps.

-------------------------------TLDR---------------------------
For those who don’t like reading or think im rambling (I might be I am open to criticism though.)

The main point of the suggestion is to expand the horizons of the clan building update in order to make the whole concept of clan building more REWARDING and fun to engage with.

this is my ted talk
Silverthorn Leader - zenwell18

3 Likes

ALSO add more diversity to the walls. Most walls are just gray stone or wood.

I think infamy and massive farms should just go, but the stuff that you did fix is good fix!

honestly this doesn’t matter so much but as updates to it down the line that’d be nice it isn’t really “necessary”.

Make more infamous clans give/lose more infamy upon being claimed but DON’T lock buildings behind pvp features.

1 Like

imo the wall tiers 100% should be, think about it WHY should a tier 1 guild be able to buy tier 8 walls??

because they farmed the galleons to get them? why shouldn’t them?

3 Likes

dude a tier 1 guild should not be able to buy TIER 8 WALLS the issue is so blatant + also money is an absolute joke if you’ve played the game at all within the last 3 days lmao

edit: CLANS ARE PVP BASED, i dont understand why not too “WHY SHOULD THEY BE LOCKED BEHIND PVP” when its literally a feature for a pvp based feature.

why would you need infamy to build a wall lmao.
clans are no longer purely pvp based with this update, which is a good thing

dude the clan building is literally made as a feature too have builds to raid etc take over capture the idea in concept is literally meant to bolster a pvp incentive.

also infamy is not purely pvp based + not locking walls behind a pvp feature since infamy can literally be obtained from afking on an island LMAO

it added a way to get galleons for your clan and a way to defend your islands, but it did not add any new way to raid, its still the same as before but just harder.

read your own suggestion bruh

dude you realize the galleons are ONLY for the treasury to be spent on island related things including walls right

do you even realize what i said by the “also infamy is not purely pvp based” statement??? please read before you reply

“read your own suggestion bruh” is crazy work from a guy who cant even be bothered to actually realize whats being said in response to you

one side note to add
either you haven’t played anything in this update and not realizing the blatant issues with the current system
or
your one of those people who want to be COMPLETELY protected in their base and never want to be raided which is literally the most boring way ever to implement guild bases knowing raiding is a literal ingame feature that exists.

Oh I knew that I recognised you from somewhere.


Introduction

You know full well why you put these words in quotation marks.

Solution: Increase infamy gains from stealing claimed island
Answer: Infamy; The point of earning infamy is to earn infamy and nothing else, it’s a useless feature that only promotes clan PvP through the exploitation of a competitive spirit and thirst for fame by including an infamy leaderboard.

If that is still in-game, it’s a bug that should be reported; A patch note reveals that it is not intended as it was apparently fixed.


Content

These “examples” you’ve provided would only worsen the state of island raids by making stronger/older clans be objectively more powerful, not giving a chance for weaker/younger ones to grow.
It would only further rot the malignant tumor that a certain side of the PvP community is.

An interesting idea, but its method of obtainment (PvP currency purchase) is bound to limit the creativity of the nicer side of the community.
Besides that, what exactly would they be? You leave it up for interpretation, which isn’t inspiring any trust in its concept.

Same issue that island upgrades would have, except much, much worse as this directly stops weaker/young clans from committing to the issue that this suggestion is meant to fix.

death
No comment, how do you even come up with this?


Reasoning

No, this would warrant clan pvp/island raids, which sure, is debatably the point of clans, but you have to consider that one of the most important creative outlets of AO is locked behind them already, something that everyone wants to play with.
Besides that, how exactly is this going to make anything fair? Huge clans in clan servers are going to be anihilating smaller ones all while they have no need to care for their base because it’s impenetrable.

“clan progression”, my far distant cousin, sharing the same common ancestor as all other humans do. There is a decoration category, this isn’t just for metaslaving, it’s a creative outlet.

Which is where the reward lies in for powerful clans that have an increased player count; They can farm treasury galleons faster because they have more people.

Please tell us why that is, I’m not bothering to find a reason for such a thing.


Summary

Worst summary ever, never cook again.


Minor nitpick: PLEASE LEARN HOW TO FORMAT A FORUM POST FOR THE LOVE OF GOD



Rating Index
Effort

★★★★★ It’s amazing, the idea has been entirely developed, a lot of thought was put into it
★★★★ It’s good, the idea has been developed a lot
★★★ It’s okay, the idea has been moderately developed
★★ It’s bad, the idea has been developed a little, but not enough
★ It’s terrible, the idea hasn’t been developed at all


Quality

★★★★★ It’s amazing, it’s just too good
★★★★ It’s good, the quality is there
★★★ It’s okay, but it could be better
★★ It’s bad, you should work on it a lot
★ It’s terrible, never suggest again


Reasonability

★★★★★ It’s amazing, it should be implemented right now
★★★★ It’s good, I can see it being implemented
★★★ It’s okay, it could be thought about
★★ It’s bad, it shouldn’t be implemented
★ It’s terrible, never suggest again


Got a problem with my rating and/or index? Message me about it.

2 Likes

Could use some tweaks, but it’s a good idea.

Why raid a base that’s litteraly invincible since they adk farmed 1 mil galleons to build it when u can claim an island for like 30min and get more infamy than claiming the base

This is what nobody is pointing out

you my goat zen

Neat suggestion that promotes capturing, my only nitpick is that decorations and stuff shouldn’t be locked behind tiers and pvp

Alternative solution to the identified problem (islands not giving enough infamy for them to be worth raiding):

  • Increase infamy gain based on how many defenses an island has
    If you raid a fort, it’s only natural that you would become more infamous from successfully doing so
    • Makes placing certain structures an objectively bad investment, discouraging island building (terrible idea)
  • Increase infamy gain based on how long that island was claimed
    Similar reason as above, it’s only natural that you would become more infamous after taking over territory that has been occupied by a single group for long enough to be remembered.
    • Makes holding an island for too long detrimental
    • Has no indicator whatsoever
      An immersive way to add such an indicator would be to add a building time to each placed and loaded structures. Only one timer would deplete at a time, and it would be represented by the structure being built or for a cheaper performance cost, being holographic.