This is regarding the most recent patch where Razor Sneak and Rising Tide swapped functionalities
Background/Yap
With the latest patch, the developers have swapped the functionality of rising tide (an upwards mobility skill exclusive to sunken sword) and Razor Sneak (a light bladed exclusive move that placed a mark then teleported back to it). The reasoning? Supposedly “Because Razor Sneak was too cool for daggers”
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I can understand somewhat why Vetex doesn’t want razor sneak to be a regular dagger move, but it makes no sense to give it to sunken sword, especially since the move names haven’t been changed at all. What part of “Razor Sneak” makes sense for an upwards mobility? And what part of “Rising Tide” makes sense for a placed marker teleport move?

With that out of the way, for the actual suggestion-
- Give Anavos Technique Razor Sneak’s current functionality, since it is a 240 req unique skill from the nocturne (a light bladed weapon owned by TOBR, an assassin miniboss), it fits the bill perfectly. Anavos Technique also kind of needs a rework since its just a dagger throw paired with a upwards/downwards boost similar to dragon song. Could add the smoke-cloud into the current move’s functionality purely as visual.
- Keep Rising Tide’s functionality as is, or if Vetex really wants it to be changed just rework it rather than giving it a completely unrelated functionality.
- Replace Razor Sneak with one of the 2 scrapped dagger ideas (Chilling Zeal/Python Surge).
- A few ideas on how said moves could work-
- Chilling Zeal - A self-buff move that increases the dagger’s attack speed. Would give the user blue glowing eyes. (Shouldn’t be too difficult to implement and from what im seeing there isn’t a single weapon buff that grants only attack speed, but there’s buffs for damage, size, cooldowns, damage & speed (roar of glory), and presumably shields will get one with health)
- Python Surge - A mobility move that follows the camera similar to flight skills, however the duration is very limited. During the duration, the user holds their dagger forward and when they collide into a target it turns into a grab move where they stab the target with the dagger. (probably would be better for dual light bladed weapons since the 2 individual daggers could act like 2 snake fangs, but there’s only one of that kind of weapon in the game currently)
- A few ideas on how said moves could work-
