What loadouts will you guys use?
also this kind of makes it unpredictable bec if you see a weapon you don’t really know what they can do but same thing with magic and fs already
tho this IS just vetex giving us something because we have a bunch of skills we can’t use
I already thought about doing The sword draw: flash strike onto the poison dagger. It might have less aoe but itll be faster and also give poison damage. It wont take long anyways for people to come up with op skill scrolls and put them onto random shit.
Scald tooth dagger devastate
BETTTTTTTTTT, this update bouta break tf out of conjurer
I would just add Piercing Strikes (a rapier move) to my katanna, it needs a grab move.
I would also use Flash Draw on my bo staff, it needs some mobility moves.
(warrior)
oh ye now you can have weapons with no grabs (in case you never use them)
Greatsword Throw!
thor
Let’s see…
Earth Conjurer
Greatsword
-Shining Cycle or Whirlwind.
-SD: Mountain Wind
Greathammer
-Nothing changes, it’s decent enough with its own skills.
Other weapon
-No idea. All I know is that I’m not using ranged stuff because my aim sucks and I have a Magic slower than a dead fish.
Magic Savant
Dagger
-Dagger Throw
-A grab, because I swear I never hit Spiraling Fury.
Sword
-Whirlwind
-Some sort of projectile
Flintlock
Will guns even have swappable skills?
Warlord
Lion’s Halberd
-Devastate. Maybe I’ll switch back if Seismic Slash’s rubble gets buffed.
Katana
-No change. I feel naked without my Leaps or Airsteps, so I have to have Flash Strike. Flying Slash is nice too.
Staff
-Same as Katana.
yeah bro it’s literally easier to get a grab than spiraling fury for me
get claws
guys if swords get beast instinct that would be op!
If vetex permits it, katana with beast instinct. So lightning conjurers can accurately cosplay Virgil
very great change that will make warriors non-boring
however, i wont play during the first day or so this update comes out considering the last time a major change to weapons was made they got all wiped
they gonna test the main game first
would kinda be broken if you could have 2 projectile skills on a weapon ngl (flying slash, piercing gale, striking gale, etc…)
would the same type work on different weapons though, for example piercing gale on sunken staff to replace the grab
yeah then bows etc are kinda worse
Axe throw on katana, or devastate on shield
sparrow thrust on explosive lance of loyalty, that’s literally all you need