Whirlwind is practically better than Tempest, but Shining Cycle does the rushdown punishing job better.
AoE (hitbox) of S. Cycle is much bigger than it looks
how big is it tho
like if tempest was the size of the ravenna house, what is the size of shining cycle
a bit smaller than whirlwind
and how big is whirlwind
idk what to compare it to man ![]()
maybe 80% self explosion?
That does not help
Especially since they have different sizes
whirlwind is aight
well so does whirlwind man ![]()
yes
I will have to rework this tier list right after the update comes ![]()
This thread will close before the update drops
Tbh Iâd leave sparrow in A cuz u can fling urself with it which is insane
S
Axe throw
Get a high power/decent speed build, catch someone or something off guard and theyâve lost half their health in one attack. Also very good for pve.
Flying slash
Nice, reliable long range move that does decent damage and is decently fast.
Piercing gale
same as flying slash, very reliable, good range and damage.
A
Raging impact
Decently powerful self aoe move, with decent range and it works on a lot of weapons.
although the startup is a bit bad, but the very short cooldown does make up for it a bit.
Sparrow thrust
good aoe move, but the startup and endlag are a bit long and using it while aiming down makes you fall down because of funky physics.
also has a long cooldown
Piercing shot
I hate beam
this is basically beam but more difficult to use. so itâs a bit better.
Flying phoenix
Like flying slash, but it hits twice for slightly more damage than the one hit from flying slash. also the cooldown is very short but the range isnât that good. but still, pretty reliable.
Striking gale
strong, slow moving projectile, with a lot of clashing power. good for just throwing out there in a fight.
rain of arrows
Just cheeses all regular npcs. itâs not even funny.
B
flash strike
very predictable, the hitbox is weird and the damage is kinda mid, but the movement is pretty nice.
Mirrored river
just flash strike but different visuals and hitbox.
all weapon grabs
is there even a big difference between them besides the amount of hits and where they knock the enemy to?
Mountain wind
High damage, but very low range. you want to have size to use this well.
Tempest
itâs just kinda eh
the range really isnât that good, and neither is the damage, but itâs good enough to go into b tier ig.
C
Whirlwind
only good in high size builds.
twin crescents
flying slash but two. now with a much longer casting time!
Shining cycle
WHY IS IT JUST SO SMALL? Even with a dense lance of loyalty it doesnât even compare to raging impact. (in neither size nor damage)
all other throw skills
like come on, just use flying slash or piercing gale.
Storm of arrows
Rain of arrows but more damage, and a lot longer cooldown and startup.
so worse rain of arrows.
Primal swipe and beast instinct
Decently strong moves, but theyâre just so easy to avoid and so difficult to hit.
Shield throw
Weirdly enough has one of the highest ranges in the game, and can technically hit enemies twice.
but you need to use a shield.
The other pistol and gun moves
I forgot they even existed.
nobody uses them.
Straight up trash
Devestate
Okay, so imagine strength builds using smash. Now imagine if the hitbox was a shockwave explosion. Now imagine that this move HAS AN ENTIRE SECOND OF ENDLAG.
Thatâs devestate.
It sucks.
Soaring eagle
it does like 90 damage at 100 power earth imbued.
the cooldown is long and doesnât get reset when you touch the ground.
itâs leap
but worse in every way.
Spiralling fury
HOW DO YOU EVEN HIT THIS?
only the very end of the attack can deal damage, and the damage that it does is pretty low.
it moves you, into a very predictable place.
youâre probably better off just using a high jump and dodge reflex.
Iâm not ranking unique moves because I donât care about those. (except for storm of arrows)
Nice bait.
Devastate is decent with a lot of size tbh, but thatâs about it.
Also soaring eagle isnât really meant to deal a lot of damage, rather itâs a leap (so that you donât spam T jump)
Devastate is funny cue it Knicks people up. Not useful but it would be really funny if we could do devastate then crushing judgement(knock them up then down) sadly the endlag
crushing judgement the most questionable one but solid list i reckon. Its just that crushing judgement is very telegraphed with the flying effects, makes it easy to block or parry. Theres also a common issue players run into where they either overshoot or are a bit too far.
soaring eagle and spiraling fury arenât supposed to be huge damage dealers
(why the fuck is soaring eagles cooldown so long)
Whereâs Gun Draw: Power Shot?
