Some people say it’s purely a crutch and you should just aim and get attack speed. Some say it’s not. Size is not a crutch if there are 2 or more opponents.
In my opinion, size isn’t fully a crutch. My main reason is that for non-instant attacks (example: blast), if your attack is too small and/or too slow, it will be easier for the opponent to dodge it.
Size is fully a crutch for instant-ish attacks, such as placed explosion and beam.
I can’t aim for piss, so it’s nice to have high Attack Size, but at the same time, Water Magic (on my full-Sunken Mage) is already big enough. I guess it primarily depends on what you’re running.
“size is a crutch” mfs when I ask them to try to actually land a projectile using a zero size savant build:
okay tbh, size is a complicated one for me, since, it can definitely be quite annoying, yes, but at the same time, I feel like some builds genuinely sort of need it in order to do well overall. Even if you have good aim, it’s still quite unpleasant to try to use something like a piercing gale on a savant build with an old quality weapon resulting in something that’s legitimately smaller than the amount of chips they put in a bag of lay’s compared to the amount of air inside said bag.
As far as making your attacks more likely to hit goes, the core difference is that attack speed reduces the time the opponent has to dodge, while attack size increases the distance they have to dodge, unless the opponent is just trying to dodge to behind cover. If that’s not the case, then the distance they have to dodge has to do with the shape of the attack, but it’s proportional to the cube root of attack size, assuming you aim perfectly. If the opponent’s only constraint is that they can only dodge at a certain fixed speed, then an attack speed multiplier is better than an equal attack size multiplier because attack speed is proportional to the speed the opponent must move at in order to successfully dodge the attack, while attack size is only proportional to the speed the opponent must move at in order to dodge the attack cubed, so multiplying the attack speed is more likely to increase the speed the opponent must move at to beyond the speed they’re capable of. However, if the opponent’s main constraint is that they can only dodge a certain fixed distance, such as if they’re on a boat, so that if they dodge too far they will fall off the boat, or if they’re in an enclosed space, then attack size could be better for exploiting that
Size is funny and often makes your attacks look better because they are bigger.
Also I need attack size because I’m trying to recreate Trigno’s magma beast attack that was the size of a caravel.
Honestly, i’m not really sure when it comes down to attack size.
On one hand it can be near unavoidable if you’re not agile enough. It can also be extremely stupid if it deals a ton of damage too (pre-nerf pulsar, ult explosions, imbued iron leg.)
On the other hand, how else is a slow attack supposed to get to you apart from being extremely close to your opponent?
Magic size on my wind warlock is great fun. Who doesn’t like being unable to dodge the placed pillar explosion that will send you to the sky or the knockback from rush?
I mean, when your magic is something really fast (light), then it is a bit of a crutch. But on anything else, I don’t see the harm in investing into it. Especially for a slower magic like magma. From what I hear, armor stats are multiplicative anyways, so it’d be better to invest in magma’s size rather than speed. That’s not to say “Don’t invest in any speed on slow magics”, but you gotta know how to play to your build’s strengths. Also, on something like savant, it’s basically required to have some attack size to keep up with other builds, at least imo (and when you spec it in a way that isn’t just a conj or warlock with fs/weapons).