well i mean if u only have t1 enchants that’s gonna make a big difference
specifically i meant the exact stats / class of a build isn’t that important as long as u have over 700 EP and are max level
everything’s viable
let’s say a build has 50 atk size and 50 atk speed
the EP would be the total stats, so 100
if a build has 50 atk size and 50 power, the EP would be 200 since it takes sacrificing 3 substats worth to gain 1 power
(1 power = 3 EP)
i forgot the conversion rate for defense but i think it’s around 11 defense = 3 substats = 1 power
most builds have 700 - 800 EP and the most minmaxed have nearly 900
vitality was a mistake. It should’ve been another generic stat instead of boosting people up to 4k hp while allowing them to shit out 200+ attacks with absurd imbue size
now that is a truly spicy opinion
i’m not entirely sure if i agree or disagree, but i will say vitality having a statpath wide gimmick helps with its identity, and i wish the other statpaths had their own unique passives to match
it would give each class a more discernible identity for sure