also make your decision based off what build you think would be the best for wind warlock boxing berserker, earth warlock, light mage, light savant, sand paladin
the reason why im saying wind is because my main is wind warlock
Wind as a magic is meant for consistency: attacks are easy to land due to high size and speed, but low damage and clash rates as a compensation, which means that it can’t damage trade effectively.
So a general build that would capture the magic’s concept the best would be one with medium speed/size investment (+150), low-ish power (60-70), and either:
high defense (900+) to survive close encounters and make good use of AoEs such as Explosion or Smash
or high agility (150+) to dance around the opponent and employ the magic’s knockback to disorient the target even more
This game’s build variety is big enough for even the same class to play differently (eg. DPS Wood Mage vs Size Wood Mage vs Agility Regen Wood Mage), so at the end it’s up to you how you want to play the magic.
Always remember that Size is better on AoEs and Speed is better on projectiles, I assume you want both so that’s why this example build has high substat investment.