i think its casting speed. sometimes with destruction it can sink you into the ground, which is good for pvp when the opponent is keeping their distance
also with a sudden flash on the screen and then the screen displacement, it can cause a human mind to lag a little bit
No, insanity is good for people who want to be insane.
Like me.
Anyway, I consider knockback the least important currently.
Destruction I suppose could be helpful if you intend to destroy a building quickly (since that may happen in a story quest) but it’s as useless as knockback for now.
I’d have to say Destruction because it’s only useful for city destroying or having fun destroying the terrain!
No, I think Magic Size is actually useful, it increases your attack hitbox!
I have a sunken helmet on my explosion wizard, and It’s very useful to be honest. And really fun to use the Pillar Explosion because it literally resembles a nuke!
Power is one of the most important bruh, and in second defense, like best two is defense and power then magic size
Every stats are decent.
defense can either be useful or useless.
there’s like 40% of players using the insta kill exploit, vetex needs to patch that annoying cheat, it’s kinda odd having +2000000 damage taken in status
ngl but it depend on the magic you use.
What xxibadrxx said, it depends on your magic. I’d like to add to it and say it also depends on your playstyle. Obviously someone who’s more tanky is going to favor defense over some other stats. To me the worse stat is knockback since it’s more of an inconvenience than anything. I don’t want my enemies to gain distance from me when I don’t want it. It also makes multiple attacks difficult to land consistently.