Although good for running and dodging attacks, I think it’s agility because horses will be in the game to travel faster and dodging ( double-tapping wasd ) will come one day.
EDIT: so it appears that destruction is the least important now, thank u for ur time
Agility is quite useful for chest routes.
Forceful is the worst enchantment in my opinion because imagine shooting 10 bullets only for almost all of them to miss due to knockback. If it were to be used, it would probably only be for fun.
Destruction is only client side atm so I would say that’s the least important stat atm
Probably destruction, but I don’t know how much the forceful enchant add or change knockback. Any kind of knockback can be really good, especially when keeping your distances against players trying to do close range combat, like with a sword or a slow magic.
Casting speed, as of now it’s useless to me. Later on? Probably destruction unless there is a secret cave system that leads to a fortified vault door where the Peacekeeper keeps all of his goodies.
Destruction, since there are very few non-indestructible surfaces that are currently in the game. Magic size is much more useful since it actually makes somewhat of a difference if you manage to max out all of the gear required for it.
cast speed is pretty useless,
firing spells is already fairly fast,
and equipment slots used for cast speed could be used for other more effective enchants
destruction: its not gonna improve how easily you can destroy shit, you just gonna make bigger holes. as a shadow user, not even the destruction stat can help me break into the bank walls
The least important stats are: magic speed, casting speed and power.
magic speeds bc the game is a lot laggy, some speed buffs makes your day
power is great bc you deal more damage with magic.
defense is not here bc of many insta kill exploiters, it’s literally useless.
Casting speed probably, It does basically nothing in my experience, or close enough to nothing to go by unnoticed.
For all y’all saying destruction it the least important, there are certain chest areas that require breaking stuff to access, so with certain magics for certain chest routes destruction becomes important because the magic’s base destruction is horrible.
I’ve counted 3 so far:
The sealed mausoleum
The barricaded house in the woods
This one cave with a secret room where the only tell you get to the chest area is a 2x4 hole in the wall.
About 17 chests that I’m usually able to grab every time i check these places, and the first two are close enough to put together on a route if I remember correctly (I don’t have a map open right now) Potentially enabling a low destruction magic file to grab 17 easy chests every few minutes is a lot more useful than Casting speed, which I still need to figure out how close to 0 its effect is at the current level cap, or if its just broken and needs to be placed in a bug report.
Id argue that only having a niche use is slightly better than effectively useless