Ah, right. That ability is nowhere as detrimental as Maria’s, so I didn’t pay attention to it
Fav boss so far, I really like his moveset and he also has a cool character and personality
Wish his introduction was better tho ![]()
at least you can see a reason for him to be invincible for the time being, instead of just being expected to expect the unexpected expectation.
Basically a Hydrogen Bomb (Maria) vs. Coughing Baby (Ivar). Ivar’s invincibility bubble only works as he’s casting it; any time after, it does nothing for him and your attacks run right through it.
jarl ivar is the best boss in the nimbus sea so far. however i see why people dont like fighting him (forced slow in story and after the story the arena has flaming walls that do % damage)
maria pisses me off with how much invincibility she has
allonon, we all know why he’s the worst
The damage of these walls means nothing. They’re annoying due to all the fire particles they produce, they cause lags, that is why people hate them
they do like 300 damage wdym “nothing” bro ![]()
I’ve never touched them, and why would you? There is nothing that can force you to touch walls, considering its a small room, and your camera angle will tell you how close to a wall are you. If you see your camera being shoved into the back of your head, just dash forward
Neither accidentally nor intentionally, I’ve never touched those burning walls. They could be instakills and I’d still not notice any differences. Its not like the entire wall ignites you, there are just a few small patches of fire
The walls deal damage?
I didn’t know they were on fire to begin with…
Yeah, Allanon is my least favourite fight in the game so far because of this. My only problem with the fight was that I couldn’t really see anything
How have you never bumped into one before
I might just never noticed, since I die to Ivar in mere seconds anyway, but I sure would remember being on fire. Maybe I just got lucky and never hit the on-fire parts of those walls?
I took me two hours, but I can now reliably kill jarl ivar!
I have got every single drop multiple times but not the DAMN Siderros
You thinking of his story fight? The walls are only on-fire during his mirage fights.
You are not the only one, I even popped luck and I still don’t have the siderros
I had luck 5 for ages ![]()
Nope, I was referring to the mirage fight
Wih how Luck was changed from increasing the drop rates to increasing the amount of rolls for drops, its super inconsistent. You have the same chances at actually getting anything from a boss with luck 5, but if you roll that 1 in 7 chance, you’re likely to get one to three drop items
Thanks to this thread, I was inspired, so I went and made a new berserker with no outside gear to go through the story (and the bosses) again. I think the bosses are fun in terms of individual boss design, you have to learn what they’re going to be doing and act accordingly. I’ll share my thoughts on the two new story bosses after completing the story on this berserker - the thread title is about Ivar, but since Allanon was brought up in this thread, I’ll go over his fight as well.
Allanon
The trick to this fight is arena management. Avoid letting him create a trench with the ray, keep the slow fireballs heading towards the same side of the room so you have room to work with. This also keeps the visual clutter down. If you have trouble tracking him, get to the sides of the arena, so you have less angles to look at. He’s got two main charge tells that have two moves each, but you’ll want to initially react the same way to them (at least that’s what I did).
If he’s charging a fireball, that was a good opening to get him with a crash-rushdown combo. The rushdown doesn’t grab him, but it moves you past him which is great, because he’ll either send out multiple slow moving huge repeated explosion fireballs, or he’ll use his ray move. Either way, you’ll want to be moving and stay moving during either of those.
- For the fireballs, move so the fireballs will land on one side of the arena, so the repeated explosions aren’t scattered around. I think this is what is really disorienting in this fight if not handled properly.
- For the ray as a melee fighter, try to get in close while avoiding the ray. Don’t go straight forward, but try to get closer.
If he’s charging himself, get a good distance away from him and block. He’ll either self explode 8 times (which is what the block is for), or he’ll go for the 2k incineration grab. The self explode, count out 8 explosions and then punch him. I wasn’t able to counter the grab as Theoretical said was possible, it may have been because I was using crash to try and do so. Instead, I avoided it, and when he misses he’ll do a ray sweep that causes some ground explosions, and that’s a free damage opportunity.
A quick charge at the player isn’t a death grab, he’ll fly up after reaching you and then use a move that I think is a big beam. He also has Surge, which can be ended early by either moving out of range, or I think by moving behind him - I noticed it ended when I went for rushdown, which moved me past him. If you’re not close enough to try that, then move away, it’s a painful move.
There are some problems I have with this fight, though none are problems with the boss design:
- The arena only being partially destroyed, leaving those chunks of grass floating just above the destroyed ground, enough room for you to get stuck under.
- The arena regenerating during the fight. Got stuck a few times, good thing I could break out.
- If he flies out over the sky and begins his self explosion charge, he’s going down into the drink early. And since you didn’t formally tell him he is exiled, he just comes back with a brand new health bar.
- It may have been a server specific issue, but I did encounter some inconsistent behavior, where he would move back to his starting position, or move once while charging one of his self-charge attacks. This did cost me a few attempts due to thinking it was safe to go in.
- The fight restarting because of not hitting him often enough. There has to be a better way of detecting when a player has left a fight compared to trying to get a safe opportunity to attack.
- The respawn point being placed in a way that starts the fight immediately.
- There’s some floating fire particle effects that make no sense to me. This is just a nitpick, the ground fire is fine, but there’s two floating balls of fire that are there, and it is strange to me.
Died 4 times to Allanon 1, and 10 times to Allanon 2.
Ivar
The first fight was more dangerous due to more consistent damage from the stomps and beams, and the greater attack size with the line slam and stomps. Even more so for a melee, if he uses the metal storm (area of effect that deals constant damage, looks like a bunch of metal shards, targeting the player) when you’re up close, it’s not safe to deal damage. I also had my slam size too small which kept me from dealing damage with it for my first few attempts. I had success with dodging to the side, as that’d keep me safe from the line slam and the beams. If he’s charging something, block.
For the second fight, the attacks aren’t as quick, aren’t as large, so it’s easier to avoid them. The side beams you can dodge forward and tag him. The vertical cut can be dodged to the right, and I prefer to be circling the boss to give myself more room to dodge this move. If he charges at you, move away and stay away for a moment because he’ll do an explosion after. After that, crash into him. The magic circles he sends out are delayed, stay off that side of the arena if you can. The barrier is a problem for melee, as it can keep you from dodging if you’re caught in it, and it can keep you from hitting him. As for his dreaded axe nuke: block it, and keep holding block, it’s got multiple hits. The grab will make you want to keep some distance, so you have room to dodge it, though I think you may have time to back away then move to the side.
This fight had fewer problems than Allanon, but it did have some:
- During the first fight, my character fell over and became unresponsive multiple times, getting me killed.
- The metal form’s movement was erratic at times - being partially in the ground, in the air, things like that.
- I find the fact I can’t hit the boss’ legs during the metal form to be a mistake.
- I did get stuck in the arena floor after it regenerated once.
Died 6 times to Ivar 1, and 2 times to Ivar 2. It helped that I had more practice with the second fight compared to Ivar 1 or Allanon.
As for what I recall reading once about the fights requiring “meta”, I have no idea what is meta for Berserker, I used Iron Leg and Powder Fist (deliberately avoided Boxing to avoid the temptation of taking it just for the block, and avoided Cannon Fist because I wanted to fight the bosses in melee), and here’s the gear I got, with a total of 15 hours of play (some of which was AFK, and some of which was typing notes on how it went):
Goldsail Steel helmet, Goldsail titanium chainmail shirt, Elius collared cape, Frozen Titanium Boots from Mayor OWin, and a fair regeneration amulet. Gems are some dull garbage tier 2 gems I crafted for some extra power.
