i think atk size is literally worse now than it was back in 1.11, if you’ve seen any of the screenshots of attacks literally too big to fit on your screen
inverse speed fix will help a lot but idk if it will fully solve how brain dead the raw size has become
fair enough but it shouldn’t be this big with only around 250 atk size (u could unironically just aim in their general direction and it would hit, doesn’t sound like skillful or fun combat)
it’s not even slow either, and this isn’t even related to the weapon speed bug
We have plans to make Explosion spells affected by speed affinity again, and the attack size scaling nerfs will make Explosion Magic get a bit less of a kick from Attack Size, so rest assured, they are on our radar.
a bit unrelated but do you know if vetex is gonna make a complete weapons fix
the amount of bugs weapons has on top of weapon equip delay and locking many of the best weapons behind heavy grinding (sunken weapons) makes weapons feel like it has the least quality of life compared to the other classes
i mean making lower attack speed affinity actually increase speed somehow then not fixing it during testing is actually just embarrassing
Indifferent. I just think that the moves themselves should be relatively balanced (maybe slightly inefficient) when on the strength weapons themselves.