What do you think of the attack sizes this update?

This is mainly geared towards the warlord and warrior sizes this update, but how balanced do you think they are?

How balanced is it with the inverse speed bugs?
  • Fine; they are balanced.
  • Broken/overpowered, they should be nerfed.
0 voters
How balanced do you think they will be after the inverse speed fix?
  • Balanced, they will be fine.
  • Broken/overpowered, they will need a nerf.
  • I don’t know, we will need to wait and see.
0 voters
And finally, do you prefer this over the attack speed meta?
  • Yes
  • No
0 voters

As for the third question, not in its current state (Dense giving +30% size AND +20% speed for some abilities is frankly gamebreaking).

But after the fixes, absolutely, yes.

since I run 0 attack size I’m balanced and therefore this is a good update


idk lemme think

they’re a bit small methink, we should nerft thermo again

This is just the visuals for spirit imbued magic attacks being too big. Not a size issue (it is not even remotely close to as big as you see).

i think atk size is literally worse now than it was back in 1.11, if you’ve seen any of the screenshots of attacks literally too big to fit on your screen

inverse speed fix will help a lot but idk if it will fully solve how brain dead the raw size has become

uncharged btw

To be fair, that is the largest magic you are using with the widest explosion type so it’ll obviously be pretty big.

And the level cap increased, making it slightly bigger. Not really something out of ordinary.

fair enough but it shouldn’t be this big with only around 250 atk size (u could unironically just aim in their general direction and it would hit, doesn’t sound like skillful or fun combat)
it’s not even slow either, and this isn’t even related to the weapon speed bug

We have plans to make Explosion spells affected by speed affinity again, and the attack size scaling nerfs will make Explosion Magic get a bit less of a kick from Attack Size, so rest assured, they are on our radar.

a bit unrelated but do you know if vetex is gonna make a complete weapons fix
the amount of bugs weapons has on top of weapon equip delay and locking many of the best weapons behind heavy grinding (sunken weapons) makes weapons feel like it has the least quality of life compared to the other classes

i mean making lower attack speed affinity actually increase speed somehow then not fixing it during testing is actually just embarrassing

@Meta What do you think about warlords being able to use warrior skills easily on strength weapons due to 50/50 split?

Oh and speaking of attack size

Sailor style juggernaut is such a huge threat

Indifferent. I just think that the moves themselves should be relatively balanced (maybe slightly inefficient) when on the strength weapons themselves.

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