hmm you aren’t wrong, it is in a literal sense an overexaggerating.
but yeah, it didn’t boost the player base as much despite the tremendous effort put into it
hmm you aren’t wrong, it is in a literal sense an overexaggerating.
but yeah, it didn’t boost the player base as much despite the tremendous effort put into it
Yeah even though I don’t entirely agree with the notion, at least not until I see the weekend numbers, I can see where you’re coming from on that. It’s just that saying it didn’t boost the game at all vs it didn’t boost it enough, are too pretty different things. Calling it the former when it’s not is a bit disingenuous and makes it a bit harder to take your argument seriously. Again though you can definitely have a point if you’re claiming it didn’t boost the game enough.
While I disagree with the first part, I do agree with the second
Imo, building just allowed people to make entire islands inaccessible and mostly just for imaginary numbers and a few reagents, there is barely any actual reward to it
like the players that have AO as their “main game” and invest a lot of time in it
average players have increased quite a bit and highest daily player count is noticeably still higher lol
It actually did, as much as I hate to admit it since the building feature sucks rn with the bugs. Pre-empires update, peak hours in weekdays ranged around 1.5K and in weekends it’s 2K-2.3K+.
So far it has only been half a month and already we’re seeing a clear boost in the player count. Peak hours in weekdays is now at 2K-2.5K and on weekends it’s 3K-4K+.
no, 4 skills for 4 classes each is 16 skills
do you mean 4 skills spread out across each primary class, or 1 skill for each primary class a month?
Spirit Weps given what we know about so far don’t have Ult Arts, and it doesn’t sound like the Exotic and Legendary ones will have them either.
Unless you consider the two exclusive Rites (Astropos and Spirit Walk) to be the Ult Art equivalent for Spirit Weps. But I honestly don’t see it that way, especially given the lack of “Ultimate Art:” at the front of them.
Also here’s the moves for Patrimony for future reference again.
For the topic at hand on what should be prioritized for Full Release,
Getting the current roadmap done completely.
Bugs present that have been around for a long time
Making Oracle available because it would be awkward for Full Release to not have all the paths.
Some of the ideas from the Dark Sea being added in.
Some of the ideas from Vetex’s Notepad like the Skill Tree.
Would be nice to round things out as we ditch the “Early Access” part of the title. Doesn’t have to be the most perfect update, but something to have a good/solid foundation for future updates down the line.
We’ve been working our way to the base systems of things since EA released, and we’ll just have to wait and see how development goes.
So far it’s implied that Vetex is getting to work on Skyhall and the glider function, which means it can tie into Dark Sea Sky Islands.
About time to make those Dark Sea Volcanoes more useful.
man i guess im tweaking, i thought astropos would be the ultimate art considering how it’s the last one
I feel like it’d probably be something of that manner.
disagree here, however everything else makes sense
EVERYONE was really let down when it was announced monthly updates were gonna be cancelled, i feel like the idea of just a very small monthly balance/bug/skill update would be great for the game, and in addition the fact vetex did two of the extremely important easy to implement balance changes when we’re going to have to wait till around march-may to get full release is just… so unbelievably frustrating. i dont even pvp and im annoyed as hell
If deepwoken’s popularity is anything to go by monthly updates would’ve done the game wonders
Hell, take some more inspiration from deepwoken and let galaga work on the monthly balance/small content patches while vetex works on the actual large updates
story > Patrimony rites > Bosses > Mini-bosses > warden > fleet system > other
i would say
story > patrimony rites > spirit weapons (cause oracle) > bosses and minibosses > weapon skills > new weapons > fleet system > all else
Replayability Features > Collectible Items > Bosses > Story > Spirit Weapons > Patrimony Rites > Ordenacle > else
slide ‘unlockable powerups’ like dragonblood and dodge reflex inbetween bosses and collectible items
ima say: WORTHWHILE replayable features.
dark sea is technically a replayable feature, but it doesnt feel worth it most of the time cause im just getting the same stuff. same with stuff like diving spots or bounty hunting
Optimization > metal conj buffs > story > everything else
optimization > fire mage and metal conj buffs > good replayability > new wep and spirit wep moves > story > other things