As in, how does each magic affect arcanium? How does wind affect arcanium items for example?
bump, I need answers fr
ik sand gives at least size
Fire gives more power than magma does. Both give size
Water gives Size (primary) and Intensity, Snow gives Size (primary) and Speed.
Assuming these are Arcspheres, they give 24 points for the primary stat at level 110 and 8 for the secondary
wind give intensity and atk spd… why not size…
ice give defense and resistance
ash give intensity and size ( do NOT click the archsphere of the magic you do not have, it will randomly convert into either of your magics, permanently )
I dont understand why water gives intensity of all things
did Vetex make these before the intensity change or something…?
I dont know, but why even would big V think water users want bigger puddles?
didnt intensity lengthen the duration of status effect?
fire is power/size, either 50/50 or 75/25
It does, but that doesn’t really do much for water on its own
guess he saw it as a support magic and want to specialize in that aspect… but intensity got reworked into atk cooldown reduction now, so why does it still has that?
Given how most people ran water for either bleed or stun synergies, I can see why
wood HAS to give defense, I don’t see any other stat working with it.
(actually… defense and regen might work…)
Speed? as in Attack speed?
hmm…felt like i should switch my build from attack speed to attack size…because of what arcanium armor gives (i need snow arcanium armor though).
Poison gives power and armor piercing? hmmm…i could make a glass cannon, troll build with that.
When the gear builder updates i’ll really need to update some of my builds.
wind should be agility, atk spd, and atk size
wood gives 200% gamering and 500% chadliness btw
yeah no idea why it doesnt have size
its unique thing is the knockback, which is only increased by size now
i really think that Vetex wrote the list down before changing intensity and never rewrote it ngl