I think little will change and would benefit those players who quit the game because they kept getting hunted one way or another, and the game would then feel a lot more welcoming to those who just want a friendly experience.
If you mean pvpers as in people who just want to fight for fun/rack up kills, if they have friends not much would change
For the bounty hunters/world pvpers who rack up potions or groups of people to kill leaderboard players, I doubt itād also make any change as it just filters out the dudes who donāt want any pvp and allat.
Eh maybe except to those sky hunters who keep using sky ships to jump people lol
The way this says is just kind of odd. Weāre just considering PvP players in this scenario, āoh yeah guys the PvPeārs are the oneās suffering and not the PvErās theyāve constantly ganked for the past yearā Not saying that all PvP players are bad Iām just saying that theyāre not the ones this game is designed for.
Featureās not as bad as people say (yes i am biased thereās no shame in it I couldnāt care less about the gameās combat, if I did Iād be playing Dragon Ball Xenoverse 2 instead)
but again, itās a hassle for people who PvP because they have to turn it on and off constantly whenever they move servers and stuff
I feel like it could be a good change if we give people who PvE a reason to turn on PvP toggle. Like maybe if you turn ON the toggle you get extra rewards, like a 1.3-1.5x exp and currency boost to quests and stuff if you have it on, which you canāt turn on or off if you have a quest active. That means people who are willing to take the risks or already are familiar with the combat (like if theyāre grinding a new file or something) can progress further, faster and people who are perhaps newer or donāt want to be bothered can level up and farm money slower.
Itās obviously not perfect since we have to cater to the PvE majority, the PvP minority, and people who brag that they have a 10-0 win loss streak in street brawling when theyāve really been going to the playground and beating up kindergarteners but itās really the best I can come up with.
I donāt care about ganking degenerate bastards who gave PvP community a bad image in the first place by being pussies who only dare attack their targets if they had their limbs removed and were beaten within an inch of their life, the only people actually negatively impacted by this change, thank you very much.
I disagree, I think the PvP toggle boosting rates is a good idea but I feel like that disabling drops unless you have it toggled would encourage cornering people in Boss Rooms for easier kills (both Player and Boss kills) which is honestly more of a dick move than a regular ambush and takes the memorization aspect of bosses which make them fun out of the equation
However I think itād make sense if PvP was allowed when fighting Evander and Kai but only if youāre apart of their faction, because itād make sense
I really donāt understand how anyone except gankers can be against the PvP toggle.
Those who were actually looking for PVP usually would just meet at the arena or join Elysium servers. Clan members and high renown players canāt toggle it off as well.
Those who are trying to do Story / PvE can finally focus on it without a fully geared sweats obliterating them with their meta build.
Especially fun when you were completing legendary charts.
pvp makes treasure hunting, diving, etc. actually interesting and exciting since it creates a risk of losing everything. the most fun ive had on ao was when i ran away from some random hunting me and tried to hide while i had a bunch of legendary and exotic charts on me.
it seems like ao is just not for you. if you dont want pvp, risk or fun then go play animal crossing or bee simulator