What I think is a good Alchemist build:

So yeah, potions are coming out possibility next update and there are only water breathing potions but I wanna aid on an alchemist build right now since the next update after potions will add on 1,200 combinations.

Because of this, I want to create a build designed for potions and the main focus of that build.

The build will go:
The Alchemist build:

Class:
Paladin
Why Paladin?
Paladin will be able to manage health points, you don’t have to go all out on this stat since for other magics you need the best from it.

  1. More health
  2. Mages will rely on agility
  3. Keep the build still able to fight

Because of this, here are the magics that should be good

Wind (Intensity): An alchemist build will do good with wind knockback as you’re able to keep your distance and are able to at least throw potions to an extend, this will go well with ice magic as second.

Ice magic (High agility): This will be used for going across the ocean, it’ll make a fine second magic and procs with wind giving a 20% more damage for wind magic if target is not frozen. The frozen effect will force you to use certain potions

Light magic (Alt 1): This will be used for blinding effect, this makes a good 3rd magic. However nothing procs but the blinding affect against others iwll be good.

Lightning magic (Alt 2): This is for the paralyzation effect procing with ice magic, able to use potions. I’m still unsure how paralyzation works but eh. This also gives a 50% magic damage if the target is frozen which makes a good backup plan.

Stats:

Intensity: Medium
Agility: High
Health: Very High

Main ability: Resistance Aura

with these magics? better be running jugg with thermo and agility if you want that speed

Only best to go at least some sort of magic with thermo as if you have to run through the ocean then sure.

But the abilities don’t (sometimes or not) correctly if its in the ocean so if jugg build I’d prolly mix it in with ice magic and makes it harder to catch

(I know about boats but sometimes it might not be there to save you)

vit str mag savant

:nod: :+1:
time for the stat distribution :broken_heart:

150 magic with ice, 30 str with thermo (only need that crash fr fr), 70 vit

i think this is stil savant idk

doesnt thermo have a str minimum

true
hm

I think you’d need more strength for it to still be savant, if you have 1 stat at 60% (magic in this case) I’m pretty sure you need 2 or more stats at 15% and 30 strength doesn’t qualify

drug dealer build

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