So recently I’ve being reading all of the drama on the forums since I’ve got nothing better to do and its struck me that all of the drama here is caused by the disconnect between pve and pvp, namely, ganking and balance changes. While the balance problem wont be fixed anytime soon, courtesy of veto games I feel like the problem of rking could be fixed rarher simply with an honor system.
What is honor system?
’ For the 2 Lionhearts: Crusade players out there this is basically a carbon copy of the system from there.
In lionhearts, there exists several “zones”: infernum (drop all items upon death), arena (arena), and 2 others which I forgot the name of. But thats not important, since whenever you kill someone in a zones thats not 1 of the first 2 you lose “honor”.
’ What does losing “honor” do?
At 0 (base) honor in lionhearts, upon death you lose 20% of gold and 20% of items up to a certain tier of rarity. The lower honor gets (from rking), the more items and gold you lose, eventually at the lowest honor you gain a dishonourable title that is visible to all other players as well as losing the arcane odyssey equivalent of all of your gear when you die (inversely, high honor would cause you to lose less items).
Now, what if such a feature was added to Arcane Odyssey?
’ It would basically heavily discourage overworld rking since i dont think anyone wants to risk losing their shiny modified t2 enchanted gear when they die.
Some ways to lose/gain honor:
Naturally, hunting using posters and the upcoming duels feature would be exempt from honor loss, only overworld random kill-upon-sifht behaviour would be effected. Addituonally, honor can be gained with an “appraisal” system where you interact with them to give them honor.
Killing players with low honor would also give honor
Uh anyway what do y’all think (btw mods!!! This isnt a suggestion!!! A discussion!!! Totally!!!)
Ok I’m going to eat please dont have a 400 reply long argument when I get back