What if... weapons and magic

Personal notes on “what if” concerning weapons and magic.

… Conjurers “class specific” weapons:
Instead of imbuement, awakening gives Conjurer the ability to ‘conjure’ a weapon made of solid magic energy, with stats influenced by magic type and weapon type, still using the normal weapon system for skills.
The created magic weapon takes up one weapon slot.

… Arcanium weapons that absorbed magic energy (like sunken weapons) could fit nicely as Warrior-specific weapons, used by them to make up their lack of magic.
Ex. using something like a sunken sword to ‘mimic’ water magic, ecc.

Suggestion out of suggestions…

Suggestions out of suggestions
Zeus strike this man down thank you

no this is theorising not suggesting an addition

waiting for the day a weapon takes more than 1 slot…

Gonna pull up my new catchphrase:

Shelving unit, go

Tldr: …

:nod:

Wut

SHELVING UNIT GO!

Collassaler great sword

or maybe like powders that give special extra effects to weapons. For example fire powder creates fire hazards on each weapon attack and water powder makes the opponent deal less damage temporarily

Isn’t that just potion gel?

warriors should be able to do this with strength weapons fr

True, though powders are probably permanent gels on a single weapon. They’d need a negative effects though

mfw explosion magic makes bobm from item asylum