The current state of the visuals in Arcane Odyssey is incredible. However, I know some people have complaints about some of the visuals.
all solid imbuements need a visual rework, and lightning needs a new effect that isn’t a png lightning image
just remove the pngs it’ll look 10x better
why can’t vet do that
I agree. Lightning magic should have physical lightning bolts at all levels instead of higher levels. It’s so ugly as it is right now
Explosion visuals are too small
all of the metals need a shiny texture to them that would help them look more like what they are supposed to portray
Make snow’s better!
Plus solid imbuements are ugly
add green and red lightning
No they’re good, although I wish there were a tad bit more grey and ash for larger attacks, after all you’re firing an explosion.
My explosion works just like light magic
Vetex wouldn’t be able to do that without going to each individual weapon and making an imbuement texture because roblox doesn’t let you retexture catalog items using custom material textures
LIghtning looks way too 2d, and certain spells (cough cough AURA cough cough) are just way too visually noisy and hard to see through for them to actually be useful, at least for me. Besides that, I’m not sure honestly. Maybe water since it’s the same as lightning, but just watery.
ash is literally a png magic unless you use shaped blasts
itd be nice if crystal become more transparent like how it was in WoM
ice is really boring
Nobody needs flawless textures, we just need a little better models/model proportions than shovels and cylinder popsicles
making crystal and earth at least semitransparent would be a start
fix wood please it looks so ass
solid imbuements, ice and shadow