LIghtning looks way too 2d, and certain spells (cough cough AURA cough cough) are just way too visually noisy and hard to see through for them to actually be useful, at least for me. Besides that, I’m not sure honestly. Maybe water since it’s the same as lightning, but just watery.
ash is literally a png magic unless you use shaped blasts
itd be nice if crystal become more transparent like how it was in WoM
ice is really boring
Nobody needs flawless textures, we just need a little better models/model proportions than shovels and cylinder popsicles
making crystal and earth at least semitransparent would be a start
fix wood please it looks so ass
solid imbuements, ice and shadow
He’d still have to go back and change the models to be more aligned, and the way he does it now is per weapon type, so if he were to change the bladed solid imbue model then any cutlass would have to be altered anyway cause then those would look strange
Explosion felt more impactful with the WoM visuals
Explosion Pillar was literally a nuclear explosion but now everything is just “sparks galore”
all explosion does now is make me lag out the wazoo
Lightning and every solid magics like everyone said
but tbh, water and acid magic explosion spell kinda look goofy to me, and their png charging
also, solid magic charging with a rectangle thinggies rise up could become something else
We need paper magic
(I am on bounty list now)
I feel like it was obvious that I was implying he manually do each weapon for solid type imbuements, which wouldn’t be a problem for most weapons besides special ones like Vindicator or strength weapons (and future special weapons).
Idk why we are arguing about this though since vetex will obviously do this eventually, he literally stated that visual revamps will happen throughout development
He would have to do basically every future weapon then which would add a lot of unnecessary dev time for a small visual complaint. Eventually every weapon in the game is gonna be “special” in some way shape or form and won’t be easy to do for each weapon type
all solid magics, ice especially, shadow, light, poison, plasma (essentially any magic whos explosion is just a neon ball)
No you really just need like three decent models for blades, piercing, and blunt weapons (maybe extra for warlocks/savants or really weird gimmick weapons if he really wants to). The only manually thing he’d have to do is proportions because he can still do the “stacked” tactic of imbuements rn (where there are segments).
Nobody is saying he individually creates some high tier model for EACH weapon, he just needs to do his current method but with better models (either commissioned or volunteered from others) and manual tuning.
While yeah he’d have to do small tuning for every weapon we’re coming onto the second update with NO new weapons and the Dark Sea might even have no new weapon meaning he wouldn’t need to do it often
So you’re still suggesting wasting dev time manually fine tuning each and every weapon type then? There’s still very limited benefit for him doing this compared to him just working on the game itself
From what you’re saying he more or less has to just manually adjust each and every weapon. The best option would be to do what you said and have volunteers/other devs do it
He wanted at least 5 of each for release but didn’t get to it and he has 30+ planned lost spells, so he’d have to do this manual fine tuning process for 30+ weapons compared to just leaving It as is
The best way to do it tbh is just wait for roblox to make their platform better
Or code an ai to do all of the fine tuning
My guy vetex literally said he’s gonna keep revamping visuals over the games developement, revamping imbuement visuals would still be working on the game.
I really don’t understand why you are so passionate in keeping solid imbuements trash, did a wood shovel user kill your grandma’s dog?
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