Isnt wind 1.4x speed with 0.875 damage?
And acid has way higher damage thanks to its dot. Although it has the largest size, water with 0.95x damage and no dot, along with average speed, bad clashrates and i guess very low destruction, as helpful as that is, feels balanced.
I dont know the extent of the scalded status effect, so i wont speak too much about synergies
Water has poor clashrates, its high size is being a hindrance for once, and with every build dealing the same damage, i doubt you’ll need to worry about water being overused. Perhaps there will be a lot of ice imbued sailor fist users however.