What makes Arcane Odyssey “Dead?”

Its no secret that the Arcane Odyssey player counts are very low (1-2k) but why does such a game that has so much attention to detail be so neglected by the roblox player base?

  • Memory leaks (lag and fps drops)
  • Combat and overall pvp
  • Balancing
  • Replay ability is lacking
  • The overall community
  • Not a good enough pc (fault on roblox’s side)
  • Does not fit in
0 voters

I made the poll since most people say these as the reason of it being “dead”

1 Like

it’s not really dead
it’s more like a hibernation due to the drought of content
every update the player count shoots up for a few weeks or so, until that new content has been exhausted
but I think the main reason why people aren’t really feeling like returning during these droughts is because the performance just isn’t great
most fun things in the game require pretty high fps to make it actually work. It’s not fun if you’re busy fighting a boss and your game just freezes for 5 seconds for whatever reason. It’s not fun if you’re fighting some random person and they can dodge all your attacks because your fps causes you to hold attacks down longer than it’s supposed to. It’s not fun when you’re trying to swim up from an underwater structure, get a lag spike, and watch all your stamina disappear once the game works normally again.

7 Likes

There’s just not enough content in game to appease everyone once they’ve completed the main story.

Not everyone who plays the game likes to continue playing for the main replayability of the current game, the PVP. This means they don’t find much interest in completing their build and by extension have little to no interest in the dark sea.

This could be fixed by the guilds update, which will be sure to draw in a different player base of creators, builders, and pvp enthusiasts, but could also just as easily drop the community of a cliff of toxic island hoarding.

Needless to say, I think this message from a similar early access game puts it the best:

It’s alright to play other games while you wait for new content, arcane will still be here for you.

3 Likes

natural for a game to have this kind of player curve. mostly ao doesnt get a lot of concurrent players because theres nothing much to do other than level files or pvp or grind new armor, but once you level a file or get the armor you want you just leave until the next update.

theres a lot of players in the gaming community, just not all of them are active at one time
but once an update drops, most will come back to see whatever new content there is which is why youll see games shoot up to like 3x or even 10x their normal player count when an update drops (depends on the replayability, games like blox fruits always have a ton of concurrent players just because the grind takes like 2 years)

  • lack of replayable content without going on a painfully rng based dark sea expedition
  • People take the game seriously, pvp this, build this, stats that, kills etc. in WoM there was none of that because people knew the game was being revamped. A lot of people are probably put off by the way the community acts, and others just find this sort of content dull.
  • Elius difficulty spike, many people probably couldn’t get past this point and just gave up.

is asking for help really that rare?

Personally I can’t usually put the effort in to climb the Stepstones when someone needs help, and many people probably don’t have discord - along with the fact a lot of people will just say “skill issue” as if they didn’t struggle in the early days of the game as well.

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:astonished: :open_mouth:

like as much as I hate to admit arcane reborn with absurd boss rates kept it’s players coming back

not to say that was good just saying that stayed on life support from legendary weapon

A mix of a good amount of these, lag issues completely lock certain people off of playing. Combat is so different from the norm that most people won’t stay for pvp due to the learning curve, and if you do stay there’s a high chance you’ll leave for a while not only due to burnout but also because of horrible balancing. The playerbase is mainly people who enjoy pve too, so once they get bored of grinding then there’s no reason to play it.

Also adding replayability as an option is dumb, that’s legit the reason almost every game dies and is way too broad. It’s like a doctor saying “This guy died from a disease”, yeah it narrows it down but there’s still a ton of factors at play

GPO moment

luck potions kinda kills my motivation to grind anything ngl. Casual fishing for sunken or a 30 min dark sea grind is pointless when luck potions exist and boost droprates by x10 or whatever it is

1 Like

To be honest? I think it has plenty of players, just simply not as many as the games on the front page have. One thousand is a big number.

2 Likes

we definitely do, bad gear is horrible for pvp
after ive completed it theres no point in continuing to farm, because i can just pvp instead

why its dead, gotta be the lack of replayability (but its a linear story focused game so i expect as much)
but why i dont play, its luck potions. if they didnt exist then maybe itd keep a couple players longer, but currently you either quit the game if you dont have luck potions or constantly chain them one into another to get max profit (and still quit anyway cuz you got everything)

I think you may have misunderstood my point there, I was trying to say that people don’t usually grind for gear if they don’t want to pvp.

I feel like this could be fixed without doing anything to the Elius bossfight by better introducing and encouraging activities like chart hunting and diving earlygame so players end up better equipped instead of wearing actual rags when they go up against Elius.

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wtf people voting guh, almost nobody in this game grinds out the whole game (under 1% of players who actually did a significant portion of story), it’s not replayability, it’s performance

I gotta agree with this. For a game of its genre, being able to retain about 1.5k players for about a year is pretty impressive. A lot of games of the same genre arent able to sustain that amount after a few months.

2 Likes

the answer is: none of the options above

the reason is simply because AO is not a bandit beater, it does not appeal to roblox’s main playerbase (newborn children with no frontal lobe)

i put my blox fruits tard friend to play AO and he spent 6 minutes trying to find out where to go

note: when i told him to follow the blue marker, he proceeded to die to bandits because he didn’t know combat was more than holding m1

2 Likes