What QoL would you like to see in AO?

Making stat reset potions available now or giving the player another stat reset after a awakening

1 Like

make amulets actually fit onto your character instead of hanging over it weirdly
image

also this

1 Like

the ability to choose an island to spawn in after you die and being able to spawn and despawn your boat at will is all i ask for

4 Likes
  • Add a separate tab in the trading UI for ship parts/blueprints.
  • Make the trade quality system for trades a suggestion rather than a requirement, so it’d be possible to send a trade such as a 500 galleon item for a 1500 galleon item while still telling the other player it’s of horrible quality.
  • Merchant ships should stop whenever a non negative rep player is nearby and only move again once the player sails out of a certain range (This might be how it works already, but it happens way too often that merchant ships still move once I stop my ship and hop onto theirs).
  • The type of ship a merchant uses could directly tie to the quality of the NPC on it (for example, a sailboat would have common merchants, caravels would have upstart merchants, and ketches would have rich merchants), instead of it being randomized (at least to what I’ve seen).
  • The higher the merchant tier, maybe add more items that they sell instead of the base 3 for all of them.
  • Make cannons paintable, or at least their wooden bases; same applies to lanterns.
  • Fish sold by players might be buyable for other players at Fishmongers.
2 Likes

last one especially, i want to buy cooking ingredients

add a search bar to the inventory (not the roblox backpack, the actual inventory where you can equip stuff)

i had more but they’re leaving me right now

@ThatOneGuy

I was thinking about this for a while and yes it should be a thing :nod:

Also to mkae negative rep less tedious add some negative rep npc’s on every island in a cave somewhere while also adding neutral rep towns

1 Like

The ability to change our magic variant temporarily during an aura skill

4 Likes

i would love for the cloak you have in ravenna to be manual and not automatic.

1 Like

I want to be able to hide the player list. It takes up so much screen space!

Being able to place your camp anywhere in the sea once you’ve finished that sea’s story. It would only make sense and it would avoid so much heartache, right?

cat ears

1 Like

also, being able to search for things in backpack by type.

for example, searching for “fish” in your backpack would pull up all fish, not just ones with fish in their name. same with mushrooms, herbs, spices, and fruits

3 Likes

i think it would be nicer to just have the camps for the wild area’s which is how it already works, but then please give us the option to spawn in the inn’s on island.

Remove the rep shields of good reps.
That way Im not barred off as a good rep from attacking one of the bosses which gives a really good drop, while also capable of killing Grand Navy Players (WHO ARE LITERALLY INVULNERABLE).
You could argue “oh, but i dont wanna lose my fame :(((”, but you literally lose like 45 fame per kill, its barely even noticeable

That’s one of the downsides and limitations of being “The Good Guy”

sound cue when you hook a fish that way i can alt tab into the game when i hear it instead of staring at the game screen all the time