Unit Wars
Mechanics
In this game, you will fight another player with units. This is a PVP dungeon crawler game.
You join a server and queue for a match. The players teleport either to a different server or create an arena in the same server. I had the option for the latter due to ping issues.
Player1’s units: 1A, 1B, 1C, 1D, 1E, 1F, 1G, 1H, 1I, 1J
Player2’s units: 2A, 2B, 2C, 2D, 2E, 2F, 2G, 2H, 2I, 2J
Player 1 and Player 2 choose their ‘units’ (or characters).
Round 1: 1A wins with half HP remaining, and 2A is dead.
In round 2, Player1 can choose to play as 1A again vs 2B or can play as 1B. They can even pick 1C or 1D to 1J. Player1 has 10 alive units and Player2 has 9 alive units.
1A would never heal, unless with a possibly to-be-added boost/skill that lets units heal during their downtime.
To win, you must wipe out all your opponent’s units.
Progression
The player will have some staring units. They will need to earn money by PVP (queue) and obtaining money to gacha for units.
Side Notes
Units MIGHT have a tier system. This would obviously make them more powerful, but there’s a drawback I added: they take up more slots. Example: Tier 2 units take up 2 slots. This means you can’t have a team of 10 units. The unit slot number (10) is subject to change.
I originally wanted AI in this game, where you and all your units fight at the same time. You will control 1 of your units, and can switch possibly with a cooldown.
There will be 2v2/3v3/4v4/5v5/6v6/7v7/8v8/2v2v2v2/3v3v3v3/4v4v4v4/5v5v5v5/6v6v6v6/FFA mode (4/8/12/16 player FFA)
- Unit Wars
- look for jobs/hire me/get hired (say in comments what u want me for)
- stfu and get back to RRW
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