What should I do for my slots

Slot 1: Mage (Lightning + Plasma +Wind?)
Slot 2: Warlock (Poison + Iron Leg)
Slot 3: “Hashirama” Paladin (Wood + Vitality/Spirit Weapons)
Slot 4: Warrior
Slot 5: Conjurer (Metal + Crystal or Metal + Magma)
Slot 6:???

As you can see for slots 4-6 I’m not sure what to do with. I want to do warrior but I’m not sure if I’ll like the artisan weapons. Slot 5 is from an old WoM slot and used metal (so basically I want to use metal out of nostalgia) but I’m not sure what to pair it with later on.

Slot 6 I’m not sure on maybe Warlord so I can make an escanor build? Maybe another mage with primary magic magma? I also really like Magma, but I’m kinda confused for what to do with the last slot.

For those of you that would tell to just use an alt, I’m not using one because 6 is the max I’ll be able to handle while gearing them up and processing them through updates.

I’ll try and help but I don’t use hybrid builds, I main a mage build and am working on a berserker build (I haven’t tried warrior yet).

For slot 4, I don’t even know what artisan weapons are lol

For slot 5, metal + crystal is kind of a mid combo (or at least what im reading makes it seem that way), metal’s damage and status effect isnt effected by crystal magic and crystal is only boosted by metal’s bleed (25% more) and crystal’s own crystallized (4th hit shatters, idk the damage), not to mention that they’re both slow magics. If you want a one-sided synergy (your second magic getting the same 25% damage increase on bleeding targets), metal + poison would be the better choice as poison is much faster, has a larger area of affect, and leaves poison clouds so you can zone players and predict their movements for your slow aah metal magic, or chip at NPCs health since they just charge through poison clouds. Metal + magma at least boosts both magics both ways, magma does more damage on bleeding targets and magma does more damage on melting targets (20% both ways), this allows you to not heavily rely on switching your magic constantly- however magma removes bleeding so um, there’s that. Personally I went with Metal + Acid as there is the same damage benefit of Metal + Magma but acid doesn’t remove bleeding and is a faster magic which you can use when your metal isn’t hitting. Again I have more experience with mage, with imbue magic speed wont really be a factor since you’re swinging your weapon around.

For slot 6, yeah screw whatever I just typed go berserker and beat the snot out of pirates and marines. You can also go warlord and use weapons + fighting styles, idk I feel like not magic gameplay might get improved on in future updates and you want yo at least have slots that allow you to try them out relatively quickly. Just don’t go savant, I don’t know why people beg for a buff when the point of savant is to be able to dabble in all skills but not be able to master them, savant will get buffed by just increasing level cap anyway.

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