What was your favorite part of WoM?

For me, it was the tranquil feeling that Magius had, despite being able to cause complete havoc. It was definitely the music causing that effect, although weirdly enough, the UI’s black background amplified it. I’m not sure why I associate WoM with the feeling that somebody should have when playing something like Harvest Moon or Stardew Valley, but I do.

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The vast amount of environmental storytelling, the beautiful soundtrack for every area, the world interactions, the thought of how powerful my wizard would eventually become.

That game really was something special man

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Similar to you, it was the serene atmosphere, nice UI and reliable dashes. I also liked the magic, and the fact that the world is like real world, where everyone walks and sleeps, and criminal base appears out of nowhere. I also liked that there is in and paper magic before, and a tutorial.

the immersion

It really felt like a world.
Arcane Odyssey feels more like a bunch of well-decorated gameplay opportunities. World of Magic loosely feels like an ecosystem.

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I loved all of the exploration and secrets you find, along with how the world just felt to be in + all of the immersion with all of the dynamic npcs and the like, also the ui and ui sounds are really nice

theres a reason i’m building new wom areas in the original style :man_shrugging:

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the community
pre-guild update when there was very little incentive to killing others. When the story update first dropped, i met like 10 other randoms in a server and we all worked together to track and farm bosses. that was the day i got offered a sunken sword for my vastira but didnt take the trade because i was attached to my brand new axe :confounded:
someone from the farming party posted it on the forums after the boss raid ended, good times :smiling_face_with_tear:

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This is right, WoM feels like real world immersion game.

Although AO is nice, I can’t help but lose immersion cuz it feels like typical Roblox game due to it’s gameplay and designs

i’d disagree. WoM secrets always felt a bit more hollow when I came across them.
“Wowie, what is this devilish statue?!?!” nothing.

fair, the secrets were simple, but I really liked them because they allowed me to theorize lore (before it all got retconned)

wom felt a lot more calming, it felt magic (heh) unlike ao currently does
i cant put a finger on why but thats how it feels

WoM feel like an actual living breathing continent, sure ao is better gameplay wise, but it feels like just that, a game, meanwhile in WoM it felt more like an actual place, a world of magic if you will.

Granted, vetex with his newfound optimization “skills” seems to be trying to re-add a lot of the stuff that made wom feel so alive, so hopefully that feeling gets re-captured for new players when they join ao in the inevitable spike of noobs after tank fishes part two (it’s coming I promise the part 2 is real!! And all that)

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World of Magic is the game that made me love the Vetex Game series, one of the first ive played, back when I played the game it was in the guild update and I created like 3 files, one for hero typa thing, and one for villain, other one… I don’t really remember, it was that I forgot about the game for a long time at one point and then I lost my old account, I made a new one and one day was bored asf of Roblox and came across World of Magic… only to be greeted it changed… nonetheless I was excited and sad because AO was really laggy… I still miss WoM because it made me really like that fantastical vibe, a feeling I don’t know how to explain. Hopefully in the coming updates Vetex does the same thing AO instead of making it a full package but more of a discover and good vibe.

definitely the fact that every place had its own unique soundtrack

AO feels so empty with 70% of its islands having no music (also the fact that the sailing theme completely disappears during nighttime :C)

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Okay, but did we really need a track for the graveyard?

that’s just one more win for WoM’s music

The areas do a better job of feeling like areas in WoM (except for Riverville, I always forget it).

Even a little town is an expanse. For what the NPCs gain in AO, the environment loses.

The versatile land has been replaced with flat ocean.

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also the fact that traversing big islands is a PAIN, there isnt really any way to traverse them easily other than having an agility build…

But like, here’s the thing: We know that a world could still feel like a world on an open sea. Arcane Adventures achieved exactly that.

Something about AO just doesn’t hit the same

also sry for your artist role loss stocksounds :pensive: