What is it like. What stat builds will be ideal. And what strays will be crucial. For example predicting or blocking. Will mages be viable and will mobility be open for mages and will mobility be a big part of pvp in ao. Add other things if you want
Only testers know as of rn, it’ll probably be hard to describe without playing yourself. However it’s been described as aerial, movement-based, dynamic, stuff like that. It’s still unfinished though so nobody knows how the final product will be like yet
Unknown yet, since most builds are in their fetus phases and some haven’t even begun to be worked on yet
They’ll probably both have their appropriate circumstances
Every build will go through balancing to make them all relatively viable
I imagine so, with high jumps, the speculated “dash-impact” spell, and other movement-influencing lost spells such as hover.
Definitely
Ha. I beat you
99.9999999999992% chance that is AO pvp will be better than WoM
no more jump into the air and aim blasts now its aim moves
everything will be viable chill
What about magic horizontal mobility
Just use dodges, everybody gets dodges. There’s also the dash impact spell which I’m assuming would function like a grab but without the grab and future lost spells that could offer mobility
Will you be able to use dodges in air
Nope.
Fr? I thought you could and it played the rolling animation when you landed
You can still get in the air while dodging if you jump during it or if the ground lowers where you dodge towards
Ohh alr, always thought you could dodge mid air
I thought so too when I first got into AOTU. If you look through the patch notes though and vetex’s messages you can find evidence for what im saying
This topic was automatically closed 182 days after the last reply. New replies are no longer allowed.