LMAO thanks for posting this
it do be kinda accurate though
make the magic skills UI, that appears in the bottom right corner, super large that it blocks the entire right side of the screen. it would make the game unplayable for me
Pedro
July 4, 2020, 7:53pm
144
you mean turn it into an example of how world of magic: mobile edition would look like?
3 Likes
This kid has to be a troll, right?
Obese bar: eating much food will make your player obese, being obese can make some citizens to run away from you, the roof of a house may break while walking on it, falling from a high top on a player/npc can deal a lot of damage and even kill, unable to climb or jump, wild wolves will attack you, the obese bar can be reduced by running, fighting, doing high jumps in exchange of some health loss.
Hunger bar: You character will have to eat, eating raw food will rise reduce your hunger and make you sick, eating rotten food will increase starvation and make you even more sick, having a low hunger bar will make disable high jumps and climb, walkspeed will be lowered, Magic council guards can feed you while arrested.
Filthy bar: Your character will become filthy and smelly over sometimes, you will be able to purchase a house and take a shower in it, or renting a spa for a few minutes and a buff, swimming in water slowly makes your character clean, running, climbing, jumping, fighting can make your character filth, walking in mud, running in filthy areas will make your character even more filthy, being filthy will make some citizens run away from you, and also make you sick.
Item loss on mud: Walking on mud will probably make you lose a shoe, or even a random item from your inventory.
Thirsty bar: Players will require a high thirsty bar to perform longer climbs, high jumps, faster running, having a low thisty bar will disable high jump, make the climbing slower, and even decrease fire rate of magics.
Drinking System:
Bucket of pure water: fully restores thirsy.
Pure water bottle: restores 45% thisty.
Water cup: restores 20% thirsty.
Ocean water: restores 5% and reduces 1% with the time.
Cure potion: restores 30% and heals 50% HP.
Filthy water bottle: reduces 10% thirsty.
Filthy water bucket: reduces 60% thirsty and make you sick.
having thirsty bar on 0% will kill with the time.
Dodge level: dodging magic/slash/ranged attacks will give you 10 - 100 dodge exp, the higher dodging level, more chances to not getting hit by attacks.
Spell Master level: killing players/npcs with magic will give 10 - 1000 spell mastering exp, the higher the level, more damage and speed with magic.
Intelligence level: skill books can be found inside chests, consuming a book can give 50 - 200 int exp, the higher the int level, the price of items will be reduced, less threats will be caused at hostile rep, and less rep loss at positive rep.
Endurance level: being damaged, working out can give 50 - 100 endurance level, the higher it’s level, less damage received in combat.
nah my mans wanted to post here but clicked the wrong thing
1 Like
You sure? He’s made over five posts like this.
Can’t fault a man for making 10 mistakes can ya? So why not 5?
1 Like
Xdod
July 4, 2020, 9:37pm
151
everyone pvping with the same style. no diversity at the top level, just like in AA. well it’s not the absolute worst case scenario, but it is a realistic bad one in my opinion.
alright I got some leaked patch notes
Buffed strong enchanted items
Nerfed all the others
Gave light and plasma more damage, plasma DoT now lasts for 20 seconds
Gave ice a DoT effect
Made the frozen status do a ton of damage (does 3x a 100% ice blast)
Gold magic now deals less damage compared to iron, but goes faster than it. It keeps the same bleed %, iron now inflicts bleed at 10% max health
Glass sound effect is now bass boosted
Sandy effect now has DoT, sand now inflicts bleed if it does more than 10% of your health
Freezing slows you down
great spin buffed to deal as much as a heavy attack
Crystal nerfed, no longer inflicts bleed and moves at 0.5x average speed
lightning destruction nerfed, but damage and speed buffed
torches now scale by level, level 1 torches emit no light, and they scale up until level 50 which gives you the normal torch light
when a player is hit with an attack, they stop moving completely
the 4th of july gear now gives power (equal to rare gear of that level)
Made bursting less common, however made forceful more common
Thoughts?
1 Like
One of his posts was deleted .
heres a simple answer: anything that mal or gavineo suggests
Kenny
July 5, 2020, 10:25pm
155
“That ruined a game by the name of rouge lineage”
b-but…
that was the whole point of rogue lineage…
HAHAHA YOOOOO MAL AS A DEV