I feel like a system where you can do quests that affect the towns and kingdoms you do them for in some meaningful way, depending on wether you do good or evil deeds, would be a great addition
Cutscenes or impact frames for some grabs/finishing off an enemy with certain moves (at least for bosses) would be nice. For example, killing someone with flash strike would slice them in half with a black and white impact frame or stabbing someone a million times with piercing strikes.
I think the ideas for a Warrior awakening rework that you posted in the Patch Note thread sounds good in theory, but the major issue with it is that it would not only screw over weapons with less skills more (looking at the Rapier after Weapon Customization dropped), but it would also encourage the player to just run what gets the most skills more than the system does now. Why would I run the Hammer or Greathammer when weapons such as the Greatsword get their good skills AND skip out on Brutal Rush?
Basically, it’s a decent idea that’s unfortunately screwed over by some weapons just having more existing options than others. It’s also heavy weapons such as the Greatsword and Greataxe that get this treatment, which I find somewhat interesting.
~
Now what do I want in Full Release? Personally, I want to see Strength builds have the same amount of Rare/Lost stuff as Magic builds once again, as well as Weapon builds getting more unique skills like Crushing Judgement.
Ah, sorry about that. I still think the concept is neat, though.
I’m not really sure how Warrior could be reworked though, especially with the problem in Weapon Customization. I think I’ve seen some people throw around customizing your weapon aura to be attuned to a certain stat (Power, Speed, Size), and it sounds neat enough. It might not synergize with Enchantments, however.
okay im gonna be honest im getting REALLY tired of people talking about it.
theres only so much you can do for a class that uses only weapons aside from raw stat boosts.
What would it not be complete without? I don’t even know what it would be complete with, considering it’s not out yet.
What I want? Cannon Fist to not have the different ammo types taken away, the return of being able to hold things like reagents, to be able to go fast, and for vanity items to not have any effect on gameplay.
spirit weapons, and the idea that they are very exclusive (not found unlike rare weapons / magics, not taught unlike fighting styles, entirely from bosses)
The uncommon clam-themed set obtained from fishing.
Jokes aside, a progressive and dynamic title screen would add a lot of flair to the game while also serving as a way to tell returning players that the game has changed a lot.
it could follow the player’s location in the story (maybe as frequently as every visited island, or less frequent to only be kingdom islands or something like that) OR be changed to something else to represent the state of the world and the players decisions (maybe both at the same time)
the loading screen background as an aerial shot of Caitara would be so cool, same with Skyhall