What would u like in a fighting style?

It would be cool to see m1’s get reworked just a little so attacks lunge more. Or maybe we could see a lightning based fstyle that’s called karate. And it comes with it’s own animations on every attack that resemble “karate” every attack has far range and very small aoe

Guess what.
Electromagnetic Fist

Electromagnetism or EM is a fighting style revolving around the use of magnets and electricity to keep enemies up close and personal. These magnets are very strong, as you can guess, because this is Arcane Odyssey.
The magnets are attached to your palms and travel down the length of your fingers connected by a metal (could be arcanium) coil. This would produce electricity.
EM Fist works by creating a large gravitational and magnetic pull around you to draw enemies in (or give them a slowness effect if resource bar is over 75% and you are near them).
Base Stats:
Size: 1.0x-1.3x
Speed: .9x
Damage: .95x-1.2x

Resource Bar:
Your resource bar will charge up based on how many times you have hit your opponent and will wane based off of if you got hit (disrupting the magnetic field). At 75% resource bar, magnetic particles and lightning will begin to appear around your hands and cracks will appear on your arms. Now, enemies can become “shocked” (I would do paralyzed but it seems the balance team wants to phase out stuns) by being hit in rapid succession. Being shocked will cause the enemy’s slowness to be amplified whenever they are within the range of your magnetic field or radius that increases in size with intensity and resource bar.

kick them in the balls

Karate is already planned as a separate style

More shit that allows you to combo with yourself like a fighting game.

1.2x dmg and 1.3x Size??? Sailor has 0.925x dmg and 1.2x size AT MAX SEAWATER

Listen man idk stats give me a break

A fighting style with a “5-hit-crit” system that rewards players for having good accuracy and isn’t just mindless M1 spam like thermo or no real interesting effect like ironleg or boxing.

(every 5 hits you successfully land on an opponent, the next hit will deal increased damage noticeably stronger than the others, the “hit counter” resets after every critical hit, or, if you miss your opponent.)

So like what knocking fist has but with increased damage instead of stuns?

Don’t worry, the 0.9x speed they gave it balances it out.
(let’s ignore the fact the gimmick also lets you slow down people when charged up)

If knocking fist uses a multi-hit system then yes I suppose this is a damage equivalent to that

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The style rewards landing consecutive hits, but I don’t know if it punishes you for missing.

that’s the same speed as sailor

more aoe and 50% more dmg than max charge sailor, balanced

Sailor is 1.0x, just like Basic

sailor has been 0,9x for a while

It would be nice if there was a fighting style that’s based around breaking through block and dealing a lot more damage when it does.
It should have a somewhat smaller aoe, because the attack should be quite focused.
and at high mastery it could have like condensed explosion like attacks (since it has the highest destruction, just makes sense)
I just want a fighting style based around punishing people that try to turtle using shields and stuff

Brute force with precise strikes?

Well I’m pretty sure it’s 1.0x

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Crusade is correct, it’s 1.0x for sailor fist