I never got the appeal, or rather I just don’t get it. Seems infuriating and too bothersome.
usually permadeath games have lots of replayability to make up for it. if not the point might be to test your resilience ig
they have lots of replayability and different things to do
also some of them (like deepwoken) have a roguelike-type system where you get a currency when your character wipes that lets you get permanent upgrades
deepwoken uses echoes, which can be used to buy stuff like up to 10% increased damage to pve enemies
Update: I just replayed a bit of Deepwoken, I haven’t logged on for so long my character is over 200+ years old, but that’s besides the point. Some idiot killed me, managed to go back pretty easily tho (despite me being Level 1 or something).
I don’t get the lack of handholding. At all. Where’s the story? What do I do next? I can’t even see a map, where is more land? The NPCs aren’t really too helpful either. At least I can craft a campfire (thanks random port dude, very useful!!). I had to Google what to do next, and I am not a fan, as I was swarmed with too much info from the Wiki and Youtube. I don’t think I wanna continue, it’s even more of a slog than WoM was, not like it even matters because your character can just be snapped out of existance. What a nihilistic game.
I liked the PvE combat, PvP not so much, as I expected players to fear killing each other, instead I got bullied by some random with spinning swords. I guess the fear of dying comes in at higher levels and when everyone is more powerful. “Hardening up” newbies this way isn’t a cool thing to do, at least in my opinion. It’s kill or be killed, there is nothing more.
I like how I can rebind my keys tho, a certain game doesn’t let me (cough Meta. cough).
to emphasize that death is permanent, and to raise the stakes probably
To piss yrni0 off
In all seriousness it’s moreso that it allows the devs a lot more freedom on how you progress, as you are gonna be doing a lot of it. The gameplay loop once you reach max level is almost always identical
I always wanted to try deepwoken even if im not a permadeath fan… Although ive heard you gotta fo your homework on the game before you even join it so that puts me of
It looks like it has a lot to offer though…
It probably does have a lot to offer, and the rewards might be great, but here are my reasons why I won’t play no more (or at least until I feel like it). In the end, you don’t matter and you will lose your progress one way or another. It’s a waste of time, to me.
The desire not to have your save erased greatly increases reaction time
also it lets you pull “le epik prank” on anyone who mildly annoys you
I LOVE LOSING MY PROGRESS!!!
deepwoken sealed its fate as a wiki game permanently after shrine of order was added, this is simply a fact of the game
Bro was around for the rumbling (or immediately after at least)
this is actually really interesting, the ENTIRETY of deepwoken is canon. the reason the player character is just some guy (or THE guy if you have a high enough charisma) is because everything that happens in game is canon. all the bosses canonically respawn, all the quests really happen, all the updates have a lore explanation for why they didn’t exist until then. the only thing that vaguely doesn’t work for this is a layer 2 and Kenneth, but that’s suspension of disbelief.
so true queen preach
this is only true for the earlier levels, and they allow you to skip them once you are skilled enough (trial of one)
unfortunately this is a symptom of the dev’s previous game, rogue lineage, being the precursor to deepwoken. rogue lineages progression was entirely pvp based, so the new player ganking losers carried over into deepwoken. or you got voidwalked
Permadeath mechanics have always been a huge turnoff for me.
I have a feeling that deepwoken can do it right, but I don’t like making days of progress and then some dumbass thing happens, resulting in me having to start aaallll over.
if it was an option for a game then it’d be nice(since newbies get some leniency in not losing their progress, but veterans get the choice to have a difficulty spike/more risks)
this is how it is in pilgrammed
you can even make it harder via stuff like no more xp, take double damage, or no more natural regen
This kind of thing is the reason i could never really get into terraria
I tried to play with my brother who actually knows the game but it was like gibberish to me
“We gotta build a house now or the glorgogish will come eat our souls, then we gotta go mine for shlagamite, avoid donglamite as it looks the same and will instantly kill you”
Bro how do I start playing the game idk anything about allat
instead of doing that completely ignore any guides
you should stumble across bosses naturally and can just look up stuff you don’t understand instead of preemptively looking things up
Maybe ill try it again someday but holy fucking shit you do not get me into a game by immediately bombarding me with nonsense and gibberish
“You gotta combine the blade of grass, volcano, nights edge, and muramasa at the demon altar”
-sentences dreamed up by the utterly deranged (no this isn’t something I made up that’s an actual thing in game)
I have no problem with surfing the wiki for shit but you have to get me INTO THE GAME before sending me off to the wiki