This is an image of a bugged white eyes that dates back during the testing stages of Arcane Odyssey
And it got me thinking, how about we make white eyes more unique?
The white eyes (if its distance from you) shouldn’t be visible other than its eyes in the front, these eyes glow a white light and once it comes into the view thats when the boss starts. Like say if you were sailing on your boat and you panel your camera into the water, there is nothing.
Until you panel it into another direction you’ll see some white glowing figure swimming towards you and once it’s gotten into a close distance it starts showing its appearence.
You can still be alert of it however with the white eyes, these also give more distance to see than the distance we have to see it right now just to keep us more alert or i’ll just look at us, more we sail it’ll follow us until something has hit it. (Only stalks bigger ships, smaller ships get cooked)
This would be a good mechanic for a separate sea monster but not white eyes. Though white eyes totally should get the glowing eyes to better spot them at a distance
Like a very dark scaled sea monster with stats similar to white eyes except maybe a tad less damage and a bit more speed with the additional mechanic you mention.
We should make even deeper special sea structures that require special potions to survive the extreme pressure, and add a special sea monster that has this gimmick down there.