Why are mortars screwed up now :frcryin:


you used to be not able to fire shots at your own ship?
it also is like, not locked to a y level anymore?

I legit cannot aim half the time now


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for island bombing it seems

check if that’s only the case when near a claimed island?

Seems good for when dragons are finally added.

It’s supposed to be like landing on top of terrain and structures. However Vetex has kinda messed up a bit and just made it collide with a lot of things it’s not supposed to as well. Most notable invisible walls like the one around fort castrum and on top of clan island walls. I’ve heard it can also get fucked up cause of rain/storms, but I’ve not entirely sure of that.

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old mortar mechanics were so much better imma be honest

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Vetex on his way to release an untested change immediately after it was done.

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The new ones would’ve been fine, better even cause it’d be a lot easier to use them to attack clan bases and fort castrum, if it weren’t for the fact that they don’t work at all.

Yeah I realized that happening while playing ao I don’t know why it feel so wrong to have it like this and I also can miss enemy ships because my mouse hovered over some random part of the ship

anyone knows if t4 walls or higher tier ones are breakable?? like i’ve never seen a single person genuinely destroying them with mortars i think they’re just bugged

Yeah they are. It’s the mortars that are buggy

You gotta be close to them for them to break

me getting near the 300 golden cannons so i have a chance of breaking the walls

Tbh I have no idea why siege weapons can’t destroy the base defences like cannons and mortars, they really should.

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