Why do people always prefer and value Powerful over Charged enchants?

Running a full set of Charged Scrolls nets you 95 Intensity (-34% cooldowns) compared to the opportunity cost of 20 Power from all Powerful Scrolls (amounts to +10% damage on most builds). So, why do Powerful Scrolls cost 10x more and are generally much sought after?

Every build can benefit from lower cooldowns, especially on higher cooldown abilities like Soaring Eagle, Blitz, or TP Skills, or even allowing turret cycles with Blast/Beam. I think people should tap into as Charged is the most efficient of the exotic enchants (by about 20%).

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wow, a balance person making this post
anyways-
honestly i have zero idea
i am one of the few that use charged

if i had to guess, its probably that with the amount of abilities in game, youll always have one thats off cooldown

as such, theres literally no reason to run intensity unless you have an unnessecary amount of attack speed to the point where youre just waiting until your abilities come off cooldown

i personally like charged because when looking at avaliable enchants, i realised that charged is literally 2 in one
sure, i could say the same with hasty but its nowhere near as good ep wise and i can really easily compensate for that

getting power/intensity outside of gear and enchants would prove to be a challenge though

nooooooooo dont tell them

Im going to be real with you meta, cooldowns really only matter on pure builds, where you have access to stuff like Ultimate Arts, very strong spells/techniques/skills (Pulsar, Axe-slash, Sparrow Thrust on Sunken Staff and Triasta because its the size of a small town for some reason)
Hybrids, which are honestly more common than pure builds, don’t benefit much from lower cooldowns because of how many options they have.
Theres also the factor of how aggressive you play, and one of the most aggressive classes (Warlock) doesn’t need its cooldowns lowered to be played properly.
Theres also the fact that the more power you have, generally the less aggressive you have to be, which means your not spamming as much.

TLDR; lower cooldowns just dont really matter that much, not when faced with the ability to datamosh your opponents healthbar into next year.

From my experience, in casual pvp, people tend to move around more than they attack → cooldown is less of an issue, so consequently they value how much damage they did every time they hit more

Personally, I prefer only 40~50 intensity (~15% cdr based on desmos?) purely because it presents on Amelia’s Cloak. It’s a nice stat to have, not a must. AtkSpeed/Size/Power/Defense just do better imo

Unrelated


I sent a dm a month ago but got no response. Should I make a bug report ticket instead or can you shed some light on this

I imagine it has something to do with the fact that Intensity has been hot garbage for most builds. Up until now, that is.

still is, sorry to say.
lower cooldowns isn’t something that matters much in current times.

Do people not use Charged?

I mean like
I’ve used it a few times
not too much though
actually, lemme go make a wind mage build

as was said, people don’t really care about lower cooldowns because if you have enough skills you’d be refreshing everything before you even use them all

im a charged guy, but i am focusing on intensity as well as power so thats prob why

W-what :skull: ???

Jesus Christ I could’ve worded that better on infinite levels

I mean I use charged instead of powerful

Is this bteam propaganda to alter the meta

bigger damage is funny

As long as you don’t nerf it

Charged is absolutely goated on thermo fist builds though

I’d say a prime reason is because of the stigma that Intensity built up when it was complete trash. Nobody wanted the jaundiced fist for a reason. A similar reason could be said for Powerful; at first, Strong scrolls were the holy child, but when Exotic enchants became the new normal, their equivalent became sought-after, building up a reputation for itself.

Another reason would probably be because, as some others have said, only Pure builds will really have a reason to use them for a while, in their case for Ultimate Arts. Hybrid builds, particularly Savants, will have enough abilities to tide them over until the attack they just used goes off cooldown. This doesn’t mean that Intensity is completely useless on them, it’s just that somebody who frequently uses the majority of their abilities won’t have much use for the lowered cooldowns.