Why does no one want to offer for my SSS?

I dont mean to put words in your mouth, i took it as implied when you disagreed when i was trying to say it was “equally baseless” to say that values will stay the same.

i agree that prices wont change drastically now that i know what your idea of drastic is. When i originally said that sunken value will increase exponentially i meant that instead of say 5 seasonals for a piece it would take 10 or more. seasonals even if they come back will probably still be a whole different class then scrolls or boss drops.

sunken sword sucks.

FACTUAL

And the planned buff doesnt even look like it will help much

all sunkens are falling rn, especially sword the most

They were overpriced to begin with. The massive player influx obviously increased supply but also demand for some time as more older players came back to try to stock up on them while they were ‘cheap’. This let the price hover around 8-10 seasonals for a while (when i started trading) (the limited level cap on sunkens also shakes up confidence to the people who notice it)

Slowly people realized that quite frankly it sucks and it has no real demand, its 90% price speculation. sunken swords dropped heavily while the other sunkens not as obvious since there is some actual use to them for meta sets but they still dropped. Unless there is a major buff (it’s buff rn seems mediocore at best) its likely to equal sunken chestpieces eventually or lower.

Seasonals will always increase in price unless devs mess up really bad (bringing back even one old seasonal has big implications) Generally the wealthier players stick around longer than the brokies which might shake up the market alot down the line. Inflation is also a curious topic but i’ve already said too much :skull: I could go even more in depth but id rather not

ted talk over

I am curious what else you have to say. Also you more or less just restated the discussion up till now.

Ill give a rusty can for it

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Seasonals will inversely increase compared to other items. It’s no secret that there are exploiters, macroers, ect that can farm hundreds of thousands of galleons in 1 day and can literally fish on land.

These people generally would want to offload all of that as fast as possible to reduce the risk of a ban, raising prices for the more expensive items. Seasonals cannot be exploited in to my knowledge (idk if theres a dupe for this game, havent looked)

normal people too fish up sunkens, farm galleons, and get expensive items by merely playing. Sunkens don’t have an obvious way out of the economy other than a user quitting who has like 50 billion. Galleons do have a way out of the economy but it is marginal to the amount of created gals. More sunkens and galleons will always be created unlike the old seasonals.

The richer players tend to stick around longer in a games economy because theyve invested more time and energy to become wealthy. ex sunken owners (and seasonal owners) This causes more supply in the long run without basic demand and more price speculation until the bubble pops but I don’t think seasonals will fall as much as the other items because new ones can never be created. This will happen as the playercount slowly drops as with all roblox games.

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What your talking about is the state of the game as it is, and it seems we are on the same page.

What this discussion is relating to primarily is whether seasonals will drop in value. You stated that they wont fall in value as much because new ones cant be created. However, an item which derives its value from scarcity relies on perceived value. As previously iterated, the majority of the community has the consensus that lesser value seasonals are overvalued, and many believe that bringing back some seasonals would help fix this (there are of course other solutions being suggested.) Whether seasonals stay at current value is a matter of whether the communities feelings will have affect.

So, do you think that this will actually have change on the market?

I think the current community thoughts on that it is overpriced will affect prices in the short term maybe just not affect seasonal prices as much as the majority thinks.

I think the main value and demand of seasonals is the fact that they are percieved as a stable (maybe even increasing now) thing to put value in and sit on it for long periods of time. People want to get as much as possible before it’s too late. People who have stockpiled hundreds of seasonals seeing the prices rise in turn are more reluctant to trade them away as it appears they only rise in value compared to other items.

And thats probably the purpose of the whole class of items, to stockpile and stay as a stable item of exchange. This was my mentality when i got my seasonals in the wom days. However, i think theres hope that an influx of new seasonals will mean that its atleast possible to overcome the barrior between obtainable items and seasonals.

As it stands, and im sure you would agree, its nearly an insurmountable obstacle to trade for seasonals, and therefore even be in the market for higher value items. This is a valid problem, and if fixes are to come then that would lead to a decrease in their value. If its not necessary to devalue them then that would be ideal ofc.

Seasonals provide a much greater level of stability than traditional items such as scrolls, boss drops, and weapons. As soon as a new boss comes out with higher stats and better drops, the old drops will halve in value almost immediately.

I don’t think its a problem that they are hard to trade for or are ‘overvalued’ by some standards, It’s just the market doing market things and in my eyes is a reasonable price in the current market

Its only a problem that they are hard to trade for if you dont have any. Neither of us struggle with trading because we have seasonals, but suppose a player is starting out, how do they trade up to say a sunken?

The only way tp go from nothing to a seasonal right now is to spend 11 to 30 hours fishing, which will change in the next update thereby ofc creating a more distict hierarchy of seasonals which may be a good thing or bad thing.

Point is that the common player doesnt have a way into the market due to a lack of fluidity, creating a barrior of entry.

I have a friend who has started trading roughly 2 weeks ago and he is making good progress, he bought arcspheres and strong scrolls from people who had no idea what theyre worth in publics and resells them for like double the price. He now has a couple of seasonals and a sunken sword with like below 200 fish caught

basically as long as you care enough you can become moderately wealthy without much effort

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Thats impressive for him, but cases like that will become less frequant as time goes on with players becoming more and more familiar with the relative value of items.

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