Why is it so unfair to stat reset for half of the stat routes?

At some point in the future, I plan on trying out other builds on my main slot. I’ve done a plenty Far Reaches expeditions, found a few acrimonies from legendary chests, so can afford it. But, one question still bothers me.

I am a Knight. My weapons and relics are items, an equippable thing that rests in my inventory when I don’t need it, such as when I swap my spear for a musket. I can then open my inventory again, unequip my musket, and take back that same spear, with same skills and enchants, and start using it as if nothing happened.

If I stat reset into another build, those weapons and relics will stay with me. I can play as Berserker for hundreds of hours, but the moment I will decide to return to being Knight, I will equip all those items back, and be good to go. But, what about Magic and Strenght?

For strenght users, if you learned a different fighting style from Basic Combat, that will be lost on reset, you will have to learn and master it again. And, all those technique scrolls, rare and lost, will be lost immediately once you press that stat reset button, even if you will redistribute them to still remain a strenght class. Nevermind the scrolls - normal techniques, those things you picked and tuned for yourself, they too get erased.

For magic users, same story all over again, and even worse. A spell’s creation is more complicated than technique’s, in my opinion. And, grinding so many hours for those lost spell scrolls from sealed chests, just for all your efforts to be invalidated with a reset, isn’t great. But, mages at least get to keep their first magic no matter what, and second magic can be chosed immediately after an awakening lets you do so, so those Hecate runs aren’t wasted.

Why is it so unfair? Why magic and strenght builds are so punished for switching classes?

I know the game offers you two more free character slots that you could run those builds on, but all that progression over and over again is tiring. Storyline, professions, fleets, gear - finding an acrimony is much faster than repeating all this, especially with the newly-added legendary chests. Why can’t we have consistency between stat routes?

the real reason is probably because otherwise you can just apply something like ray on your magic and then switch to conjurer and still have access to it

the actual real reason is because vetex knows that magics and fighting styles are just modifiers for the true main builds

I’d argue it’s moreso that weapon and relic users are designed to be able to swap loadout on the fly while magic and strength users can’t. The fact it makes stat resetting more convenient for them isn’t really more than a side effect, and frankly not that big of a deal compared to being unable to switch magic easily in general.

Given how rarely you should be switching your entire stat build, i don’t see the loss of rare spell/technique scrolls as particularly noteworthy; there’s much more glaring issues you could be complaining about. Personally I don’t think stat resets should be inaccessible in case of genuine fuck-ups, but I don’t support the idea of letting players do 180s with their entire build every 2 days because they felt like it; that’s what other save files are for. Which is why I don’t think having to reobtain skills is that bad of a cost, it’s just a natural consequence.
However, I would see no issue with being able to permanently learn spells with scrolls. Let’s say you had to use one scroll for each spell, per magic, I think it’d be alright. They’d still maintain value without being forced to permanently forget them to free up a slot.

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You will not have enough magic stat points to use it tho, it will just take up a spell slot for no reason. That is a problem even of itself

I don’t see any issues with this - many games with similar stat route systems just shove an npc somewhere that you can pay with a small amount of the game’s currency and be done. Why is Vetex gatekeeping this behind the acrimony is weird of itself to me

True, that is an intended advantage, and that should stay. But why can’t you just have a small button in your magic/fighting style editing window that says “Save into the inventory“, that, when clicked, will do a back-up save of your entire loadout as a one-time consumable item? You could then just restore it whenever you want, and that won’t even cause issues if the stat point reqs will remain on the skills, and you slap a day cooldown on activating these back-ups

it’s just a choice that vetex made.
maybe to make builds feel a bit more rigid and important, or just lore reasons or something idk

Or force us to play more to grind for acrimonies. Pretty sure that, if switching builds to try out other ones would be more accessible, more people would spend even more hours on the game!

maybe, but I kinda like the more rigid and integrated builds that we have right now

but also vetex is pretty stubborn so idk
(and if you let everyone swap everything very quickly, so many more people would run meta builds and that’s kinda boring)

If you were a mage why would you ever change? It is superior to all other builds in every way, now and always :speaking_head: :fire_magic: :fire_magic: :fire_magic:

I would agree if it wasn’t for multiple slots. With the whole shared bank inventory for example. The only draw back of multiple slots are needing to do the study and gear grind though the gear grind less so as if you’re resetting your stat build there’s a chance you will/need a different armor build. The lost of rare scrolls learned feels intentionally from vetex so you don’t just swap builds on the fly. You could argue this forces you to buy more slots if you have 3

I’m thinking about making a suggestion to rework rare and lost spell and technique scrolls.

Basically, they’d become much rarer, but now, upon using one, you’d permanently unlock access to it on the magic or fighting style you used it on.

You could also use more than one on the same magic/fs to increase the maximum amount of that spell you can make on that magic/fs and, which’d increase by a set amount of stat points with each additional scroll used and cap at a certain point.

Eh, true, but we have the pvp switch nowadays, to separate humans from tryhards. Besides, whose fault is it that we have such oppressive meta builds in the first place?

A good suggestion, but don’t make them rarer, they’re enough of a grind as is. On par with lost knowledge, but much more boring to grind for

dear god yes that sounds great