At some point in the future, I plan on trying out other builds on my main slot. I’ve done a plenty Far Reaches expeditions, found a few acrimonies from legendary chests, so can afford it. But, one question still bothers me.
I am a Knight. My weapons and relics are items, an equippable thing that rests in my inventory when I don’t need it, such as when I swap my spear for a musket. I can then open my inventory again, unequip my musket, and take back that same spear, with same skills and enchants, and start using it as if nothing happened.
If I stat reset into another build, those weapons and relics will stay with me. I can play as Berserker for hundreds of hours, but the moment I will decide to return to being Knight, I will equip all those items back, and be good to go. But, what about Magic and Strenght?
For strenght users, if you learned a different fighting style from Basic Combat, that will be lost on reset, you will have to learn and master it again. And, all those technique scrolls, rare and lost, will be lost immediately once you press that stat reset button, even if you will redistribute them to still remain a strenght class. Nevermind the scrolls - normal techniques, those things you picked and tuned for yourself, they too get erased.
For magic users, same story all over again, and even worse. A spell’s creation is more complicated than technique’s, in my opinion. And, grinding so many hours for those lost spell scrolls from sealed chests, just for all your efforts to be invalidated with a reset, isn’t great. But, mages at least get to keep their first magic no matter what, and second magic can be chosed immediately after an awakening lets you do so, so those Hecate runs aren’t wasted.
Why is it so unfair? Why magic and strenght builds are so punished for switching classes?
I know the game offers you two more free character slots that you could run those builds on, but all that progression over and over again is tiring. Storyline, professions, fleets, gear - finding an acrimony is much faster than repeating all this, especially with the newly-added legendary chests. Why can’t we have consistency between stat routes?