Why is nobody talking about dodge iframes?

then time dodge catches well, you can spam attacks quicker than they can dodge.

the question is: will iframes depend on the dodge reflex?
like magic step having less(in compensation for being faster), or barrier having more(also as compensation for its rather low distance)

god i miss when pvp was slower and more depend on parrying and positioning

those were the days… :pensive:

the days where i would win 1v5s bc i knew how to parry while they didnt

why do I have a feeling this is going to end up with both of us drowning in our complaints about how modern pvp is different than it was

“Back in mah day we didn’t have this fancy schmancy ‘iframes’ you whipper-snappers use!”

hold-up-his-writing-is-this-fire

i dont mind this change tho, its just another parry, maybe one with a stricter timing, but i much preffer the pre 1.14 pvp

cause it doesnt apply to dodge reflexes

honestly I think it should just be like a anti-desync

How did I forget? I love dodging

This is actually cool, noboody is gonna dodge my 300 attack size explosion magic tho

Actually, with this, they absolutely can.

The magic supremacy is real

i dont think dodge iframes will make an insane impact on pvp bar nerfing size builds (deserved, even though you could just press g on them)

personally, I think this makes parrying just not worth trying to do

parrying will still have places where its better, dodging does put you in a different (potentially worse) position
and you cant punish as easily either most likely

Was it ever really?

calvus beams, elius spear throw and arrow rain, vastly more predictable boss pve attacks

and literally everything in pvp almost