my argument against this:
canon fist has high destruction, it can destroy terrain and stuff with ease, they do big damage against ships which is often unavoidable damage when you get close and personal
mortars are the same thing, often destorying trees and other breakables when you fire at them and you can predict where the enemy will be, with no way that the enemy spots the canonballs that spawn in the air in time and stop the ship/change course
they are identical, so why not further the similarities?
okay but in all seriousness, they arent the same yes, maybe im just salty that canon fist isnt getting invited to the ‘identical to ship weaponry’ group, maybe i want to have chip damage from the sides, maybe not
counterpoint counterpoint counterpoint: canon fist deals true damage to ships, and i mentioned in parentheses that there could be a damage reduction to walls
because then any strength build is basically required to get cannon fist if they plan to raid islands often and it becomes unfair for every other build, the high tier walls require siege weapon destruction so that people have to raid strong fortresses using ships rather than wail away at a wall with weak attacks for 3 minutes on foot
Ok but honestly…
Does that mean sword of Morock’s fire is also retconned? Since Morock apparently never had promethean fire curse, he couldn’t have imbued it into his sword, right?
no you don’t understand, it needs a REWORK. either normal cannonballs will be unusable, high tier cannonballs will be op, or an inbetween where nothing is fun.
ive been cooking up a rework idea for when I get suggestor, but I cant tell you now (suggestion out of suggestions)