Wild Destruction Suggestion

Wild Destruction Suggestion
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Funny idea. No need for very long paragraphs.

Make it so that mountains can be destroyed without destroying the whole island.

Like they have a separate “health bar” to indicate how much they can resist getting destroyed. Let’s say the small mountains in the desert of Sameria can be destroyed and don’t as as much HP as the bigger ones like mount Enkav. So applying to Ravenna, Mount Othrys, and other future mountains would be fun.

Plus I kind of find it weird that my high destruction build, despite basically stripping the entire small mountain in Sameria of its dirt and stone, didn’t get destroyed.

Gives “Immersion” as Vetex puts it.

Obviously, the moment terrain regenerates, it should reset its health.

Shut up and take my upvote

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This has to be a joke, right?

Ya’ll know what the Silent Tower was, right? And what happened when people destroyed it???

They would still have a lot of health. Just enough to take like 20 - 30 hits with no destruction stat.

don’t think these story required locations should be capable of just getting erased

It should only apply to the side/optional islands, or just not at all

Okay, 20-30 hits, that’s cool, that’s cool… THAT DOES NOT CHANGE THE FACT THAT THIS WOULD MAKE UNNECESSARY LAG SPIKES IN AN ALREADY MASSIVELY LAGGY GAME, MY GUY.

Then there’s the fact that terrain regeneration already has a tendency to trap players, and that tends to be only a few studs deep. But the mountain in Ravenna? Oh, that’s only a few HUNDRED studs across. Not like that’s a huge problem if someone just happens to get stuck in it, and good forbid they’re a FS player, can can’t easily just destroy it again to get out.

There’s a thousand problems—some of them pretty big—with this idea, all for… immersion? Immersion for who??? The terrain grows back like a cancer cyst, and can just spontaneously trap you in it. That’s not immersive at all.

the ideas not horrible but needs more fleshing out and consideration to certain parts (like some of what gamehero brought up)

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Coz I was just thinking small mountain needs 30 hits before terrain regen

And big ones need 400+ hits maybe. So not feasible by a large group of people unless they have high destruction as well.

I can discuss game mechanics as well.

So let’s say larger mountains like mount Enkav have like 400 HP

And a 1x destruction magic will deal 1 damage, which will be influenced by your armor destruction modifier.

The small mountains in Sameria’s desert have 50 HP each. (I’m just gonna call them small mountains and large mountains from now on.)

Make it so that destroying mountains gives the player some reward/achievement like several new gems or “I level mountains” achievement will be funny.

i dont think its a good idea to make the mountains completely destructable like npc houses and such. it will look and feel really strange when youre fighting and randomly the mountain disappears.
maybe it would be better to do something similar to the walls from summerhold from wom so the mountain would have separate parts that can be destroyed by themselves. or make the mountain entirely out of destroyable blocks but have the center be more difficult to destroy. but that would be pretty laggy i think.

I believe there is a way to make it completely lag free, but I might be mistaken.

Coz unloading unanchored blocks with no collision might be the best idea to make it not laggy.

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