How arcanium weapons can be made via concept. (Includes weaponcasting)
It took me quite a bit of time to draw all this, so please read it slowly.
How Arcanium weapons should work.
As you all know that arcanium weapons are meant to be able to conduct magic to be used by weapon and magic classes. However, it may be tricky to implement so I want to suggest a way to make it easier to have a good concept.
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Arcanium weapons should have a toggle next to the imbue button to allow the spl…
It is just a suggestion but I delved deep into Arcanium weapons. This enables builds with magic to weaponcast and use those weapons while still being restricted to tiers for balance.
There’s another suggestion I made regarding general weapon crafting. It includes the weapons that is exclusive to classes that have weapons.
As you know, we are lacking Arcanium and Artisan weapons as of now. This suggestion is solely for Every weapon class.
Modular Weapon crafting can allow the crafting of basic Arcanium, Strength, Artisan, Psuedo-Spirit and Savant weapons. All the basic weapons(such as Cutlasses, Swords, Spears, Staves, Daggers, Axes, Shields, etc.) you already have in the game can be used for crafting these custom weapons.
These weapons can be crafted by using a basic weapon, a class specific item, a gem (for co…