Arcanium Weapons, Weaponcasting Mechanics, and UI

Arcanium Weapons, Weaponcasting Mechanics, and UI https://forum.arcaneodyssey.dev/uploads/default/original/4X/0/1/c/01c1f1dcefc4770c2e6e0c972b087dc4e44b3224.png
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How arcanium weapons can be made via concept. (Includes weaponcasting)

It took me quite a bit of time to draw all this, so please read it slowly.

How Arcanium weapons should work.

As you all know that arcanium weapons are meant to be able to conduct magic to be used by weapon and magic classes. However, it may be tricky to implement so I want to suggest a way to make it easier to have a good concept.


Arcanium weapons should have a toggle next to the imbue button to allow the splitting of stats to be used. This is for our current conjurers.

This is for our other classes currently.

This is how I suggest the arcanium weapon loadout should look like when you turn the toggle off.

With the toggle on:

In order to add skills to the weapons, there should be a UI in the magic tab in the player stats tab to remove a spell from the list of spells you have(this way, after adding the spell to your magic and adjusting it, you can remove it and and add it to your weapon)

Reason to add/change

I understand that it is going to be difficult to make it so that arcanium weapons are implemented, but this suggestion just allows it to not make it as difficult and make it easier to implement instead of making an entire new system from scratch to enable weapon casting. I believe that it’ll be easier to understand with the pictures.

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this is an interesting idea

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And as a bonus side note, this also means that this system can easily apply to weapon casting with strength.

And not just limited to arcanium weapons, but also strength and even spirit weapons

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:fire: :fire:

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i doubt it would happen but its cool

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I would appreciate this or something similar a lot, conjurer is a little frustrating right now with how little you can really do, and even if the level cap goes up, this frustration will stick around as new stuff gets added too.

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So basically what I am understanding is that Arcanium Weapons should when equipped, have a tab of its own so you can customize and add spells to it like how you would customize regular magic, (but a weapon). This would not happen for spirit weapons seeing as they would already have set spells. (wouldn’t vetex literally already add something like this? or maybe he could plan to add already set weapon spells that are disarmable and addable)

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It’s more of disarm a magic skill and add it to your weapon directly. This way, you can always have a demand for spell scrolls. Because I imagine disarming a magic spell from a weapon will delete that magic instead of refund it.

Like you have a pulsar on your magic that you have already equiped. But you “disarm” it from your magic slot and put it on your weapon. This will easily make mages happy to use arcanium weapons for casting magic exclusively and giving them an option to have more “slots” for other magic attacks.

Coz as of now, mages can only use 16 attacks.
This way, they can have an additional 15 spells they can use with their arcanium weapons(s)

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I like this idea

How does split mode work for warriors? How about sunken weapons?

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Warriors cannot use split mode as they do not have any magic. So if they do decide to use split mode, they will not be able to use any skills. They will have to turn off split mode in order to use skills.

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How would you implement custom spell casting for Sunkens?

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sunkens don’t have spell casting, they’re a higher tier of arcanium weapons that is permanently attuned to one element and constantly produces only that, so you can’t conduct your own magic through it to cast spells

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Also I want to add that I think this should happen, where weapons get there own tab so we get customize the skills (and to extremely lessen the hassle of it, all of the skills would just have the same customization being, size, amount (max 5), and explosion size (vetex you of course dont have to add the explosion one)) which it will encompass all weapon types in one tab (i will evolve this into a suggestion later).

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I’ve drawn another thing, so when adding spells, it will look like this when you want to apply the spell.

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