Will you be investing points into Vitality in AO?

A sort of Kamikaze ?

the 634 hp (0 defense) 110 power build in world of magic is an example, they do high damage but will die in like 1 quad barrage

A build that does as much damage as possible (like a cannon) but has very low defence (fragile like glass)

As a proud current owner of this build it’s 111 power

how tf give proof

I never switched when he did the 2 amulet change, lemme hop on WoM to ss

ohh interesting i knew about that loophole but didnt think anybody had it anymore

once i nab a lost magic yes

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After checking my set it isn’t actually the max you can get, my dull amulet is only 80 and my wizard hat is 80 (Idk why I haven’t max the hat yet I’ll do it now)

I just spent an entire hour just to get 1 more power by upgrading my hat :fr:

You are wrong, the minimum is 61% he would have 3660 health.

rip :frpensive:

Vitality feels like a necessity, I don’t wanna die cause someone looked at me wrong.

3 health doesn’t seem like very much, if you were to put 40% of your stats into vitality as a pure build then youd have 288 extra health, which isn’t even that much, honestly that barely lets you survive 1 more hit. Sure it increases your regen, but at the cost of not being able to use some skills/techniques or spells for your attacking method

L + ratio + touch magic + spirit weapons

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Isn’t there spirit weapons tho

The topic was made before spirit weapon info was put on the trello

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now that we know abt spirit weapons i might go warden tbh :skull:

Early on I would invest a bare minimum for savant but I would probably lean towards vitality at higher levels. Going for 59/39/ for my offensive and 2% vitality early on but maybe it would go up to 30% as the level up increases.