Will you be investing points into Vitality in AO?

Edit: This post is from a couple months ago, so it doesn’t take things like spirit weapons into existence since they didn’t exist yet.

Vitality seems to be the most controversial stat at the moment, as there are some people who’ve voiced that a simple increase in max health isn’t enough to warrant an entire build route. However there’s no denying that extra HP is definitely useful, and some might hold off on increasing their offensive capabilities in favour of more health.

Currently, Vitality increases your max health by 3 per stat point. To put it into perspective, here are how some builds’ health will look with vitality compared to builds with 0 points into vitality.

(At the estimated max level of 1000, not counting health given from the defence armour stat or vitality’s potential damage reduction awakenings)

  • A pure warden with 100% vitality will have 6000 more health than a 0 vitality player
  • A minimum threshold warden (or maximum threshold vitality hybrid) with 60% vitality will have 3600 more health
  • A 50% vitality hybrid will have 3000 more health
  • A minimum threshold vitality hybrid at 40% vitality will have 2400 more health
  • A player with 25% vitality will have 1500 more health, while a player with 10% vitality will have 600 more health
  • You get the idea by now

Disclaimer: I’m bad at math and it’s extremely possible all of these calculations are off. I worked off the assumption a max level’s health is 3x2000, since you get 3 hp per point and have 2000 stat points. For the others I just took a percentage from 6000 since 6000 is 100%. (I haven’t done math in 2 years)

Of course as I said, this isn’t accounting for things such as equipment that can greatly boost our max HP accessible to all classes. Even in WoM at level 90, there are builds that give hundreds of extra hp. Imagine the amount we’ll have access to at endgame. But don’t forget, vitality builds can also use these armours for a comically unkillable character. But at that point they’ll just be nothing more than a cockroach; annoying and impossible to get rid of, but unable to harm you either.

So, all things considered, do you think you’ll be investing any points into the Vitality stat?

  • Yes, I’ll be running a Warden build
  • Yes, I’ll be running a vitality hybrid build
  • Yes, I’ll invest a small portion of my stats into vit for extra exp
  • No, I’ll rely on defensive equipment for extra hp
  • No, I plan on being a true glass cannon

0 voters

Image going with warden and getting a friend with healing/ life magic you will be almost unkillable LMAO

7 Likes

You made the point yourself - the biggest reason to invest into vitality is to annoy other players by lengthening the fight.

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Vitalitymachines, son

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tell that to me and my 4 inferno friends spamming sans undertale move at the same time

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At least in WoM getting health is the easiest thing to get. The hard enchantment pretty much completely invalidates the existence of Iron Armor. Unless something changes then just running whatever set gives you the most power and just enchanting it to be hard will still be the strat but idk.

It really just depends on how the game functions and if the hard enchantment will be as busted in AO as it is in WoM, where it alone invalidates an entire armor set. If it’s harder to get health and people are doing much more damage then I can see myself investing a good 10%~ into vitality for that little bit of extra health that I may need. But, for now, 100% of my points are going into Strength.

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From this math, it seems like putting some stats into vitality is better than using a defense amulet or accessory.
Due to how much accessories and armor pieces affect your stats, switching a powerful power amulet to a hard power amulet would completely wipe out like a quarter of your power while only giving so much health, while putting points into vitality might not affect power of health by too much, the scaling is pretty equal (unless the amount of hp/dmg you get from level stats is exponential)

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early on no

we dont really know how fighting styles work yet. magic has pretty high requirements if you want everything, which you probably do since otherwise you lack mobility, but weapons only require 10 points for the first skill and 50 for the next as long as you stick to old weapons

fighting styles seem to have custom skills like magic, so it would be better to spend as much as possible on strength and get more options, even if its not necessarily required. combining magic and strength would encourage you to avoid vitality for a bit just to make sure you get the most from every stat point.

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Thought bout it in later parts of ao. Along with like a lost fighting style I think it would be really good since of its damage reductions massive hp advantage along with armors that give boosts to power I think it would be really good with a quick fighting style. That’s my plan for a vitality build

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only a few

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i’m going all builds in ao with 2 of each so yeah of course

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I want to go paladin. To explain a little bit, I think the health will serve well.

I am not interested in weapons or fighting styles for my main, and i could never effectively use 5 magics at once, so paladin was the best choice for me.

I want to use earth/metal, and a tester has already told that metal mode gives 80% more hp. Suddenly each bit of extra hp from vitality points also gives me 80% more than before. Also, on top of that 10% dmg reduction.

This sounds like some really effective hp, and even if i take out the metal mode 10% reduction and more dmg sounds so much nicer to me than 2 extra magics i probably wont end up using half the time.

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Imagine being hybrid…Ewww…

MAGE GANG RISE!

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savant with magic/strength/hp better

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I might make a knight file

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vitality is for nerds who can’t dodge

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Savant
I’d rather be a balanced user

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My brother in christ you have 250+ ping

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neeeeerd

What’s a glass cannon ?