Will you miss smart npcs?

  • Yes
  • No

0 voters

For me I will very much miss the npcs as it was my favorite part of World of Magic. Even though it was extremely laggy and annoying for quests it was still immersive and made the game feel more alive and less lonely. I also really liked that last names would determine their jobs, wealth, etc.

Didn’t pay much attention to the last name part
it was just funny to kill them

I also really had fun doing that lol, but when I was new to the game and I took things seriously, saving them from villains made me feel like a legit hero lmao.

Calling them smart is setting an awfully low bar ngl.

The best thing the NPCs do is fill the environment, they are literally just background characters and I think that’s immersive as hell, but I don’t exactly fond over their presence. 99.9% of Roblox games just do not have these kinds of things so another Roblox game going without one is no big surprise to anyone. They are nice to have but it’s a minor quality of life thing, like ambient noise n whatnot.

they were cool when i first played but once i started leveling i realized how soulless and boring they were, after all whats the point of hundreds of dynamically moving npcs if none of them have anything new to say?

so yeah, its safe to say i wont be missing them, they were a cool idea but in action they turned out to feel even more lifeless than a simple static npc

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Npcs were really fucking annoying to do quests with because of the fucking sleeping mechanic (not to mention that it causes your computer to combust because of the 300+ npcs running at once)

Characters that give quests, sell things or give dialogue not moving doesn’t really ruin immersion much, and honestly makes me feel a little nostalgic since AA had this same exact thing.

Due to the amount of times I got a quest from NPCs only to come back to find them sleeping so I couldn’t complete my quest, I absolutely won’t miss them.

2 Likes

No, I won’t

None of the NPCs really meant anything to me except free exp and crowns. None of them other than KDS, exiled and mino had anything memorable nor individual about them, to me they were just a randomized face and name that were more often than not impatient/rude civilians that asked me to do menial tasks then went to sleep for 10 minutes. After a while all the dialogue lines begin to repeat themselves or blend together.

I’m looking forward to NPCs that will actually mean something to the world of the game, even if it’s in a miniscule way; ones that have names and memorable dialogue and don’t just exist for the sake of existing.

Dynamic NPCs was an ambitious idea and I appreciate the amount of creativity that went into making them as well as they were, but imo nothing beats ol’ reliable npcs that’ll be there every time you return to that island.

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If it weren’t for Catean’s Comprehensive Guide on NPC Personalities, I’d hardly even realize that NPCs had personalities in the first place tbh. They’re interesting, but not interesting enough for me to overlook the many qualms I have with them.

2 Likes

Dynamic NPCs only changed the npcs from bland stationary npcs that don’t do much to bland moving npcs that were 10x more annoying to deal with while causing your server to combust.

The amount of map that we have in WoM isn’t even 1/4th of the total map. In that space there is 300+ npcs all active. If the full map was done then your computer would die from trying to even start up WoM.

Dynamic npcs sound good in theory but were awful in execution. The whole point was to make the npcs feel more alive, but because all of them were just generic cutouts they ended up feeling more robotic than static npcs. At least with static npcs you can give them cool stories and lore so even if they don’t move around you can still imagine them as real people in the world of the game. They did make committing acts of terrorism 10x more fun than any other game so ill give them that

yeah i agree, this says what i said but worded way better than i couldve worded it

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This time we have essays on wether a person should be sentient!

Imo it was a cool feature for wom, it made things feel a lot more alive, and it also caused some pretty funny moments.
But of course it caused some annoyance as said 826 times in this singular thread.

Smart NPCs my fucking ass they would slam their faces into every fucking surface imaginable and get stuck in some of the weirdest places. Having to wait for shop npcs to get to work, though cool and immersive, felt more like a chore cause whoopee fucking doo Quandale Dingle the Alchemist has to get his 10 hours of shut eye before I can enchant my shit time to afk on a roof

after a while they just kinda blend in with the background, and the only thing i’m gonna remember them for is some mild inconvenience whenever it was night time

the smart npcs in wom were, on paper, a great concept thatd add life to the magius map, but when executed only served as a way for money and exp, were soulless copies of themselves and was dead weight to the games performance. there were so many active npcs in the map that there really wasnt anything memorable about a certain npc, because they were copies with no unique dialogue of their own

the idea of moving npcs could be improved with a little more effort, but as divanochi said, nothing can top the standard stationary characters

I only liked their dialogue

Despite expectations, the ones in AO have a lot more soul to them.

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They were really cool on paper but it just caused lots of problems like lag or not being able to talk to them when they’re asleep so you cant shop or even complete a quest.

At first i would miss them because immersion coool and badass (it made being villian feel like 50x better) but also lag, it gets boring overtime, waiting several fucking minutes just to upgrade my gear jesus christ, and other shit. I think it would be way better if AO went to deepwoken route or smth and added randomly spawning events besides random hostiles littered around the map or smth but thats just me :person_shrugging: